• 3 Posts
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Joined 2 years ago
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Cake day: October 24th, 2023

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  • Now we need to decide in the case of collisions if:

    • Doors violently push anyone out of the way, possibly “crushing” them into walls or
    • Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
    • Just trap an unfortunate NPC in a corner on the other side, or
    • If they use the physics system to swing open, in which case they’ll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.

    The frustratingly comedic unintended results of any choice makes for great organic marketing though.

    Gamedev is magical.

    Aside: Know what did this really well though? Resident Evil games after RE:4.

    The ability to “slowly quietly open”, and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.

















  • Yeah, what you don’t see in all those pictures of gridlocked Los Angeles is the huge mass of bike races clogging the entire freeway just out of frame.

    It’s a really embarrassing problem for the city, having a bunch of folks with jacked quads lookin’ like highlighters jamming their freeways and stroads.

    Otherwise everyone could really hit the gas and go maybe 30 mph without a major collision incident!

    (The internet is crazy so I must clarify this is intended to be delivered as satire.)