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Cake day: July 7th, 2023

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    1. Internal review also takes time and expertise. Those things cost money, and the whole point of the exercise is to not spend money.

    2. No one uses generative AI because they actually care about the quality of the end product.

    But even allowing for those points, it’s entirely possible that they did, in fact, do quality review. Extensively. But at some point the generation costs exceeded their allowed budget and this is what they settled on. This is the thing that lurks behind bad quality AI art; the fact that what we see is often the best result out of many, many tries. The Coca Cola holiday ad had to be stitched together from hours upon hours of failed attempts. Even the horrendously bad looking end product wasn’t as bad as many of the failed outputs they got.












  • Do not cite the deep magics to me, I was there when they were written. I grew up on System Shock and Deus Ex, and that’s exactly why I found Dishonoured so hard to get into. Those other games gave the player a complete free choice in how to approach them, but Dishonoured doesn’t do that. It presents an apparently wide open field, but the moment you pick a particular path and set off down it, the game wags its finger and says “Oh no, not like that. That’s not how you’re supposed to play.”




  • They can’t say ‘lie.’ It’s one of the few words you can basically never use as a journalist.

    It’s not about the incontestability of the truth. It’s about the fact that a ‘lie’ (as opposed to a ‘falsehood’) requires intent. Basically, unless you have psychic powers, or a written, signed declaration from the person saying “Yes, I intentionally lied,” you can’t prove it’s a lie. And in journalism, you do have to be able to prove the things you say. Potentially in a court of law.

    He could just be stupid. He could just be ignorant. He could just be suffering from serious mental decline. We don’t know for sure.

    I get that’s not a satisfying answer. We all know, intuitively, that Trump lies, constantly and endlessly. He tells himself ten lies in the morning just to get out of bed. I get it. We all know it. But journalism has to be held to a higher standard, and that standard has to be applied consistently, not just when it suits us.




  • I bailed on Dishonoured for one very specific reason; the morality system.

    Dishonoured is, in my opinion a spectacular example of game design, and an equally spectacular example of how to break your game design by not understanding the way players interact with the tools you give them.

    Dishonoured is a stealth game. It’s also a game with a superb combat system, and a really fun and exciting set of powers for the player to enjoy using. These things can, sort of co-exist, if somewhat uneasily. But then you add the morality system.

    The morality system, in effect, punishes you for playing the game in a non-stealthy way. Or, more specifically, for playing with the wrong kind of stealth. The morality system wants you to ghost the whole game, slipping past every opponent without the slightest evidence you were ever there. But doing that means not engaging with most of the powers and any of the combat.

    Having the option to follow a ghost playstyle is great. But when the game sets up a bunch of really fun mechanics, then punishes you for engaging with those mechanics in exactly the way they were designed to be engaged with, that just sucks.