reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

  • 0 Posts
  • 45 Comments
Joined 2 years ago
cake
Cake day: June 17th, 2023

help-circle
  • Worse for CRTs than that - the manufacturing process and power draw of the finished product wouldn’t pass modern environmental regs. The heavy glass is leaded, because the CRT is beaming you in the face with radiation. Leaded glass is a big no-no nowadays. Even if someone got a CRT factory up and running they wouldn’t likely be allowed to operate domestically in Europe/North America, and shipping 200 pound glass sealed vacuum flasks is a recipe for lost inventory.

    Not to mention, even with economies of scale in play, the kind of monitors/TVs that modern CRT enthusiasts want cost thousands of dollars new in the late 90s/early '00s. The material costs wouldn’t have gotten cheaper, so even if somehow Sony or whoever started producing CRTs at scale again they’d likely be $3k+ luxury products (again). Flatscreen panels, even those HDR 8K OLED ones, are simply way way cheaper to manufacture and ship.

    My 32 inch Trinitron ($35 on craigslist, it was actually free but the dude agreed to $25 to drive it over and I tipped him ten bucks) cost some schmuck $999 in 2003, that’s $1800 in today money. A quick amazon search shows that if you’re willing to pay $2k on a TV in 2025 it buys you a 65-inch 8k 120hz Samsung display. An 85-inch 60hz 4k display also by Samsung is “only” $1200. No CRT purist niche is gonna make producing 200 pound radioactive power sucking naturally blurry chonkbeasts worthwhile for a company, even if they could theoretically get them made for as cheap as they made 'em in 2005.


  • pory@lemmy.worldtoGames@lemmy.worldApple blocks Fortnite's return to iPhone in US
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    1
    ·
    edit-2
    4 days ago

    I’d take an Apple loss over an Epic one any day here. Apple’s walled garden philosophy has permanently damaged the tech literacy of an entire generation, and the fact that ~half of all people that want to use a smartphone to do things simply can’t just install a FOSS application downloaded from Github to do the thing is an atrocity. Apple getting away with it also emboldens Google to make their phones/tablets into “gadgets” instead of “computers” with stuff like file permissions policies (that became so restrictive that the devs for Syncthing simply gave up on Android as a platform).

    Meanwhile, Epic’s greatest evil that affects me is that I don’t play some video games because they’re exclusive to Epic’s store, and also some video games are worse because it “just makes too much financial sense” for AAA devs to release UE5 slop. Operating systems and programs are more important than video games, and video games as a medium are more restricted by stuff like what Apple’s doing than what the AAA devs do to generate shareholder value.



  • Unlike most "everything"s out there, games are doing great. Ignore shovelware and corpo schlock, some of the best games ever made have come out in the past few years. Genres get pushed, art gets made, phenomenal brain-off gameplay loops are polished, stories get told. Which world is better:

    4 good games come out every year but it’s Nintendo and co making them. Also 100k bad games come out every year.

    10 good games come out every year. Nintendo and Ubisoft and Sony churn out 29 shareholder revenue generators. There are nine million AI asset flip cash grabs and porn VNs released that year. People are paying 20,000 dollars a month for catgirl jpgs on their gambling phone games.

    Who cares about “ratio” of good to schlock? You were never gonna play it all anyway. The last couple years alone saw everything from Balatro to Caves of Qud to Blue Prince.


  • Server costs? Plex’s serverside only handles auth and verification. Once the client connects to the server, any media is sent peer to peer. There’s no stage where the video goes “to plex” or “from plex”. Saying plex needs to charge a sub fee to make up for bandwidth is like saying qbittorrent should do the same.

    Unless you’re talking about the content Plex serves, the ones you have to walk every user of your Plex server through deleting from their apps’ homepage.


  • I dunno about that. Plex has lots of market share and plenty of “well I bought the pass when it was $60/$90” people aren’t gonna be personally affected by them locking more and more functionality behind the pass. So they’ll keep using it and recommending it and talking about it, and the centralized account management stuff (which Jellyfin won’t copy, because not having that is the point of selfhosting) will always be more convenient than setting up VPNs or other tools like external auth for Jellyfin sharing over the internet.

    Discourse about this everywhere always boils down to the same comment: “I bought the plex pass and honestly I’d do it again for $300 just to not deal with handling my own authentication system, plex remote play Just Works”. Or something like “I refuse to use a $20 HDMI android TV box instead of my ad-ridden smart TV or PlayStation 5, and those don’t have apps for JF”. These guys are literally in this thread, on Lemmy, the Reddit for people so FOSS-friendly they use Lemmy instead of Reddit.



  • but it’s not, because “i got it so cheap for $60 ten years ago / $90 five years ago / $120 yesterday” and “securely opening a port and enabling OAuth for jellyfin takes more than one click”.

    The “lifetime” Plex Pass was a genius marketing move, because people are permanently inertia-locked into the cost they sunk. For nearly a decade now the refrain is “I just have a Plex pass. I bought it for $30 less than its current cost and it works great for me, sucks that it’s now $90/$120/$240 but IMO it’s worth it :)”. Don’t forget that making you pay $60 or $90 or $120 or $240 to use your own GPU for hardware encoding was always a scumware tactic, even if they put up a $15/mo subscription next to that one-time cost so that the one-time cost looks like “a good deal”.



  • Yes, they’re being advertised to. In theory this is because they might be clients for non-Pass servers in addition to yours. In practice, Plex could easily verify Plex client accounts that don’t run a server or have access to non-Pass servers and skip sending this marketing email to those accounts. What they’re doing is trying to convince your users they need to pay a sub fee (even though they don’t), because it’s free money in Plex’s pocket if the users do click the thing and say “welp, still cheaper than netflix”

    Any users of your plex-pass verified server do not need to pay anything to keep streaming it. You had to pay a lot more for the lifetime or subscription to enable it, but by doing so any users you share with don’t need to pay a dime. You reading this press release and seeing your users get emails and assuming that your users now need to pay for something isn’t you being stupid, it’s the intended result of their deliberately confusing messaging. One user shrugging and saying “guess it’s $7/mo now” is free money for the company.






  • CDs and DVDs are digital media. There is no degradation of the content when you convert a fragile physical disk into a dumped ISO, and the dumped ISO can be stored on an arbitrarily large number of devices. Stuff like physical books or analog media (vinyl records, for example) are worth caring about physical degradation for, but a “physical copy” of a PC software disc is just a more fragile way to store the exact same ones and zeroes that can be stored on actually resilient media.


  • release installers DRM-free online. No need to bother pressing plastic and wrapping it in plastic and wrapping that plastic in thinner plastic and then putting it in a box full of plastic to ship around the globe on giant cargo ships, to be ferried from the docks by big-rig trucks, to be stacked on palettes that get wrapped in more plastic, to sit on store shelves or the shelves of some amazon warehouse where they’ll get wrapped in more plastic and shipped in more trucks, so that you can pay the middleman store instead of the developers, all so that you can install the files to your SSD anyway. And if this physical media is DRM-free you could just make backups instead of holding onto the plastic… or skip the part where the plastic exists in the first place, and download the files over the internet, right to your computer, without any trip to a gamestop or stop on an Amazon driver’s daily route! And if it’s not DRM-free what was even the point of all that plastic and gasoline that got it into your hands when you need to verify the purchase with an online key anyway?

    GOG, Itch, and even Steam all have large catalogues of completely DRM-free games, to say nothing of developers that don’t distribute via a storefront platform. Once you download the game, provided you don’t delete it, your copy of the game will survive the distribution platform dying, the developer being bought out by EA, licenses expiring for content, the devs patching it to make it worse, or even (if you make backups) your house burning down.

    Nintendo’s out here trying to justify $90 mario kart because of the “rising cost of developing games”, meanwhile probably more than half of the new mario kart’s sales are going to lose huge amounts of revenue because Nintendo has to pay manufacturers and shippers and storefronts to move and hold onto plastic and circuit boards that are just glorified read-only flashdrives for 32GB of media. It’s been a joke that digital games have been the same price as their physical counterparts ever since companies started selling digital copies in the first place.