I enjoy walking sims (Soma is one of my favourite games of all time) in general and TCR’s releases as well.
That doesn’t mean one can’t recognize that TCR tends to struggle even with relatively simple gameplay and that a game like Bloodlines requires strong gameplay design/implementation skills.
While I loved the atmosphere of Still Wakes the Deep, there were many situations where weak gameplay undermined the ambiance and immersion.
I hope I was able to at least share my own reasoning (even if you don’t agree). And I think we can both agree that TCR does not have any experience in RPG games.
It’s not like that at all.
I enjoy walking sims (Soma is one of my favourite games of all time) in general and TCR’s releases as well.
That doesn’t mean one can’t recognize that TCR tends to struggle even with relatively simple gameplay and that a game like Bloodlines requires strong gameplay design/implementation skills.
While I loved the atmosphere of Still Wakes the Deep, there were many situations where weak gameplay undermined the ambiance and immersion.
SOMA isn’t a walking sim and I don’t remember such situations in Still Wakes the Deep. The gameplay never stood in the way for me.
Let’s agree to disagree in that case.
I hope I was able to at least share my own reasoning (even if you don’t agree). And I think we can both agree that TCR does not have any experience in RPG games.