That, and nobody had documented how everything worked yet. And, there wasn’t a good way to communicate outside the game. And there was no group finder, etc. so the only way to work together was to chat.
In-game chat was essential to playing the game. It was essential to understanding the game. And it was somewhat self-policing, because if you got a bad reputation on your realm from chat, it would be harder to find groups.
These days most chat happens outside the game. Nobody chats in-game to understand the game. Nobody needs the community features of the game to do quests, group content, even raids. Realms are meaningless because most content is cross-realm, so you can’t get a bad reputation if you’re an asshole because you never see the same people again.
I don’t think there’s a way to go back to 2004. But, it still seems like Blizzard shot themselves in the foot multiple times when it comes to community features.
That, and nobody had documented how everything worked yet. And, there wasn’t a good way to communicate outside the game. And there was no group finder, etc. so the only way to work together was to chat.
In-game chat was essential to playing the game. It was essential to understanding the game. And it was somewhat self-policing, because if you got a bad reputation on your realm from chat, it would be harder to find groups.
These days most chat happens outside the game. Nobody chats in-game to understand the game. Nobody needs the community features of the game to do quests, group content, even raids. Realms are meaningless because most content is cross-realm, so you can’t get a bad reputation if you’re an asshole because you never see the same people again.
I don’t think there’s a way to go back to 2004. But, it still seems like Blizzard shot themselves in the foot multiple times when it comes to community features.
That’s also true, a lack of information plus gamers just generally being dumber definitely forced more cooperation and interaction