

They’d need to be able to boost our morale with the litanies of hate. I did play in the Deathwatch RPG though which has a Chaplain class.
Reader of Fantasy books. GM of TTRPGs. User of Open Source Software.
They’d need to be able to boost our morale with the litanies of hate. I did play in the Deathwatch RPG though which has a Chaplain class.
I ran a game of “Index Card RPG” with the setting “Blood & Snow”. The setting includes an adventure seed where Cavemen have to search for ancient relic pillars every generation to stop an Ice Age. I never told my players, but in my mind we were playing a Warhammer 40k game and this was a world a space marine chapter used to recruit those who were strong enough.
A west marches style campaign in the 40k setting. My first thoughts for this would be either the players are rogue traders or they’re a bunch of hive scum and have different gangs as factions.
I still play even if 2+ can’t make it. It will depend on your group but my group of 6 has 2 very flaky players.
The problem only happens when a group feels they need to delay if someone can’t make it. As a GM I have a set day/time and play without the missing players.
It’s worse than that. The original announcements said a 75% increase but the math didn’t add up. I’d just be aware that soon prices will likely increase.
The first system I played was the D&D Next playtest but the first rpg product I bought was the Shadowrun 5e corerulebook. I never actually played it and it seems too complicated for my tastes now but I still have the book.
3:16 and Mothership as a Gm. Always eager to try whatever else people in my group want to run.
I’ve moved away from the kind of game that has a planned plot and requires players to know a lot of rules. Many players put in as little effort as possible, to the point of not reading rules and not giving notice of a failure to show.
If you feel you need to invest in characters I’d advise only doing it for players who consistently show up.