

This one? https://gitlab.gnome.org/chergert/ptyxis
Seems really cool, thanks for the tip!


This one? https://gitlab.gnome.org/chergert/ptyxis
Seems really cool, thanks for the tip!
“Boy, you boutta become my territory”
“Particularly ripe deuce, bro” will now forever be how I compliment my friends bowel movements


The Epstein 'philes


My friend, please run to the next available doctor


X11 doesn’t support a number of modern features well (e.g. fractional scaling) and has a fundamentally insecure operational model that makes it hard to prevent keylogging/screengrabbing, and the developers found it so hard to evolve & work with over time that they decided to start over with a more modular and conservative approach.
While it was a painful transition, I believe it’s worth it. But I don’t think that the accessibility story has developed enough to make the deprecation of X11 a good idea…


If the story is true, I’m guessing this was mistranslated & it could have cost them millions if the cats damaged the equipment. If it really cost them anything, they’d have mentioned what happened.


Ah yes, who could forget that the US is at war with Venezuela


First, it’s not true that there’s no protection - various anti-cheat solutions do support Linux.
Second, “strong” solutions still let through cheaters, because client-side anti cheat is an inherently unwinnable cat-and-mouse game. It’s better for everyone to block kernel-level AC and instead force better backend solutions.


Not sure I understand - games with kernel-level anti cheat also still have cheaters.


Currently kernel-level anti cheat isn’t available for Linux, so games that are released with multiplayer support don’t require it (e.g. games that enable Linux support in EAC).
If kernel-level anti cheat is supported by Valve, many of those games will start requiring it. So if you don’t want kernel stuff, there’s a real chance this development will reduce the number of available games in the future.
Fixed save points in general.
To be fair, non-fixed savepoints introduce a bunch of additional work, especially on the gameplay design and testing sides, and for some games that work is better invested into other aspects of the game.
But if savepoints are fixed, they have to be frequent enough to not become an issue.
Well yes, after all they only have two layers of eyelids. That’s nowhere near enough for a good nap!
Ya know… you can take down the curtains as often as you’d like, yet they won’t call you “curtain take-down”.
You can fall off the bed every day, yet they won’t call you “bed fall”.
But imitate a dung beetle one time…
Imagine seriously using break… when I was young we had a break, it’s called SIGKILL. And we liked it this way!


No? The article literally explains that it’s for something else?
My god, he looks so incredible comfortable! Must be sleeping like a king.
I don’t think there’s a single valid point in that comment