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Cake day: September 4th, 2025

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  • And the game is fundamentally not the same with some of those accessibility features enabled. Good on the devs for targeting a wider audience but fundamentally they have different game play experiences.

    Not every designer wants to have multiple experiences in their game. That should be entirely up to the designer and demanding them add entirely new experiences is unreasonable.

    Color blindness support, rebindable controls, subtitles, on screen audio visual cues. There’s plenty of things that can help the disabled that don’t change fundamental aspects of the game. If a developer adds these but doesn’t want to compromise the intended gameplay as they see it then they shouldn’t have to.

    End of the day. It’s art that is being sold to be consumed. If you don’t like the art, then it’s not for you.


  • Disability, accessibility and gameplay accessibility are two different things and should be treated as such. There is also a very hard line between what is possible to help someone with a disability. Enjoy a medium that requires certain minimal physical traits.

    The color blindness deafness rebindable controls as many things that can help the disabled and these should be expected whenever possible. Hell a lot of these are built directly into your operating system and don’t require any effort from a game developer. They just need to make sure not to get in the way of already existing tools.

    But gameplay accessibility is an entirely different beast and even very minimal. Gameplay accessibility can create an entirely new gameplay experience to the point where it’s not the same game. If the developer wants to add those, it should be up to the developer and what they’re targeting, both as an audience and as an artist.

    We should always demand disability accessibility. We should never demand gameplay accessibility.


  • A single player game shouldn’t be accessible to all. It should be accessible to everyone the creator intends it to be accessible to.

    Devaluing and demanding an artist or team of artists compromise their vision and intent is flat out a shit take. You have to be a massive self centered asshole to think it’s even remotely acceptable.

    Nintendo expects Mario games to be played by everyone, thus it’s reasonable to expect accessibility features and difficulty controls. To allow for the widest range of players.

    A Mario game with out either implicit or explicit difficulty controls would be a fair thing to criticize when Nintendo’s clearly stated goal is to reach the boardest audiences and be a game for the whole family.

    But a game made by say kojima IS NOT trying to reach the boardest audience. Thus, expecting any amount of control over the experience is just being an asshole on the part of the player. The game is designed for himself first and foremost. He’s making something he wants to make. Tell a story he wants to tell. If the player enjoys it then all the better.

    Games are after all first and foremost art. Art can be a product or can be a passion. A product even if art is reasonable to expect it to be made for the consumer first and cater to them But never should any reasonable person. Assume a passion should bend the knee.