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Joined 10 months ago
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Cake day: April 22nd, 2025

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  • About 0.00001% of my worth as a human being. Wait till you venture out of the DE world and into the WM world. i3, BSPWM, Openbox. Go even farther and try Wayland with Sway, Hyprland, Niri, MangoWC. Make your own bars. Configure your own keybindings. Cuss a lot. Pull your hair out. Feel the pain. When you come out the other side you’ll wonder why you ever bothered with so much bloat to begin with. And all of a sudden you might know some CSS and json.


  • It rings true but it’s not. It’s highly dependent on your upgrade plan. You can get a new CPU without a new mobo if you aren’t changing architecture like jumping from AM4 to AM5. The idea that only the cheap parts last the longest isn’t true either. I’ve been on the same GPU for nearly 7 years. It’s getting long in the tooth but when I do decide to upgrade I’m not forced to upgrade anything else. The GPU is the bottleneck but the bottleneck isn’t noticeable unless I’m playing some new AAA game that requires everything under the sun to run it.

    That last paragraph about parts being 5 to 10 years taking up close to 0% of your build just isn’t true for me either. The newest parts in my PC are three years old at this point. The case, the CPU and Mobo, Ram and an NVME drive. The case was purely for vanity reasons. I got an old GPU, and old PSU, 1 NVME drive, 2 SSD drives, and 2 HDDs that are 10 years old. All those parts are older than 5 years. The argument that most people are using PCs that are less than 5 years old sounds like some phone FOMO shit. I don’t buy it.




  • It’s Minecraft on a 2D plane with a heavier focus on combat and survival. There’s not much of a story. It’s up to you to go as far as you want too. The progression is basically learn the systems. Learn how to survive above ground. Learn how to survive below ground. Start collecting gear. Start challenging bosses. It’s pretty easy to get into. The real challenge is in the bosses. You need to think outside the box early on because you’re not just wacking a boss to death like you will the normal mobs. Mobility and verticality are key.

    It’s not Elden Rings level of difficulty. It’s like a harder Minecraft survival mode. There’s a lot to do and it’s not hidden from you. In Minecraft because you’re in first person view and there’s stuff all around you, you can miss a lot. And the crafting system is similar too. You don’t know what you’re getting until you put the ingredients together. With Terraria you can see everything because it’s all on one plane. So you’re not playing a guessing game. Crafting is the same way. Once you discover gold ore you know all the things you can make with gold now. So discovery isn’t a hey I found this let me search for more in hopes I can make an item. Its more of I know exactly where I can find some ore that corresponds to the item I want because I discovered it at this depth and I need exactly this much to make that item I want. Does that make sense? The real sense of discovery comes from there being so much to craft.

    You have it. Try it. IMO it’s one of the best video games ever made. It has a bit of everything. Survival. Crafting. Metroidvania aspects. Platforming. It looks great and sounds even better. It’s one of a handful of game I ever put more than 100 hours into as an adult. It basically got me through college. I still pick it up every once and a while to let my mind veg while I listen to music and fight mobs while I build a pretty base.


  • Delivering on delayed promises is more than most game companies will ever do. Their actions in fixing and adding to the game is the apology. Every update does bring bugs but you say this like the game is in an unplayable state. It’s perfectly fine 99% of the time and the 1% it’s not is usually fixed within the week. As a day 1 owner who could barely run the game on launch it’s come so fucking far. It literally took half an hour for the game to boot during those early days. There wasn’t much to do on top of that. The systems were confusing and the game would crash almost every time you booted it. Everything has been fixed and refined for FREE!

    Compare this to a company like Paradox and Colossal Order who killed Cities Skylines 2. That game released in the sorriest state I think I’ve ever seen in my life(including SimCity 5). The graphics are ass. The simulation didn’t actually work. The traffic was worse than the original. Every system in that game was fucked beyond belief. On top of that they charged people on day 1 for additional content. Content that took almost 2 years to deliver. Now their original dev team got fired and a complete unknown with two games is supposed to take over the current king of a genre for a redemption arc. Cities Skylines 2 was murdered and set the modern city builder genre back almost 2 decades by continuing the reign of SimCity 4 as the best Modern City Buider ever.

    When you compare that to what Hello Games has done with No Man’s Sky you will see why we celebrate them. This isn’t some exaggeration or accident. It’s years of steady, consistent work that has turned a broken and potentially career ending product into the recommended space sim of this generation.



  • Oh I know there’s so much more than GW. I got my start with Warmachine. I had a group of 6 that met bi weekly for years until the game imploded. Then we scattered. Infinity was the next big thing. That got two of us and another from the store I frequented that wasn’t apart of the Warmachine group. Then that dwindled and all that’s left is GW.

    We tried converting some of the 40k players to Infinity. They all like the look, like the idea, see the elaborate tables we cook up, and show enthusiasm for the game. None of them pull the trigger. There’s never a right time. It’s like trying to pull Artax out of the mud.

    I understand both sides because I had a friend try to get me into Otherside and iirc that game doesn’t even exist anymore.


  • The predatory FOMO nature of Games Workshop is real and harmful to the hobby as a whole. The editions of the games could last for years yet we’re on a 3 year cycle to adjust stats and change rules that don’t need changing. It creates a cycle of I liked this edition but everybody moved on so I’m forced to move up or give up on the game.

    Luckily there’s a million other games but they’re micro in comparison. You’re stuck either creating a community on your own or hoping there’s a group within a reasonable distance that you can help with. If not… Sorry about your wasted investment.

    If you do get sucked into it and you end up investing into every GW game system with multiple armies across every system, you’re gonna run out of space. Unless you live in a multi story house or have a shed with nothing in it, these things take up space.



  • Yeah. This article pops up every once in a while and it’s always the same reaction. Skittles color schemes can suck. Good thing there’s an infinite amount of color schemes to pick from or create your own. AND the suggested solution this article gives also sucks. The bold and italics tip is cool but everybody has different tastes.

    I color keywords, comments, strings, and constants. Italics are used for function names and comments. Then errors and warnings are a red/yellow color. I can spot right away where I fucked up because the color of the word changes. It looks good to me and I can tell where everything is unlike in the examples given in the article.




  • Like Hyprland AND want to try Niri at the same time? BOOM MangoWC. Been using it for months now. Don’t ever see myself going back to Hyprland. Completely bypassed the Niri hype too. It has tiling and scrolling modes. You can toggle between them. Just as smooth as Hyprland without all the bloat. Plus whenever someone says something about some window manger or DE you can now respond, ‘no thank you, I’ll have the Mango.’