• 0 Posts
  • 63 Comments
Joined 2 years ago
cake
Cake day: July 20th, 2023

help-circle
  • In my own opinion, it’s Disney good.

    Early Simpsons was slightly edgy, not in a shock factor way, but in a way where it could explore mature themes without any tonal whiplash, while still being entertaining for kids and adults.

    As Fox deteriorated, so did the Simpsons, presumably from bad producing and low funding. Pretty much as soon as the Disney acquisition happened, quality began to climb again, and people have been saying it’s good for a few years.

    But I can’t shake the feeling that the real feeling isn’t that it’s good, just that it isn’t bad anymore. It’s as inoffensive and bland as many Disney IPs, but doesn’t carry the true badness of Fox. I don’t trust that Disney is able to give it the ingredients for it to be great again.


  • Maybe it’s luck but I’ve shamelessly torrented in the UK my whole life, I wouldn’t be surprised if in the past fifteen years, I’ve downloaded a petabyte on pirated content.

    I’ve never used a VPN and the one time I got a letter from my ISP, I suspect it was a scam anyway. I have used at least 4 ISPs in this period and two mobile networks, I’ve even used public and work WiFis with not issue.

    I’m not sure if this a UK thing or if I’m just wildly lucky.



  • In time is absolutely an idea that I wish would get revisited for a TV show.

    When I was a kid, for some reason, I loved the original West World movie, which is about 20% high concept and 80% “how do we copy terminator when all we have are a bunch of random Wild West, medieval and classical back lots?”

    Obviously a few years ago HBO picked it up for a show, and that first season explores some of the richest philosophy I’ve seen on TV, in the way only Sci-Fi can; by building characters and technology directly around their philosophical takes and stress testing them. Also simultaneously it created an incredibly compelling story and characters. All of this stemmed from the idea “what if there was a wild west theme park manned by perfectly realistic animatronics?”

    In Time may not have the cult classic reputation of the first Westworld but it’s got appeal and charm, while being basically only interesting in it’s high concept, and therefore perfect to pull apart and explore an HBO style branching plot. I bet you could get Justin Timberlake to appear in it again too, for added audience appeal. A show like this can also explore multiple characters in different classes, and those who interact with both. It’s just wasn’t that suited to a movie.




  • I have a surprisingly forgiving opinion on AI. There are many cases that I think it’s purpose is stupid or defeats the point but it has the potential to cause such a large break to employability and capitalism in general that it has it’s upsides.

    People are right to take issue with the fact that it is causing people to lose their jobs or be unemployable by no fault of their own, but underlying that issue is the fact that society shouldn’t function on the employment being necessary (which I am aware is an opinion).

    Even in its absurd energy and water usage, this is largely an issue with how we currently get our energy and water. Having our technocrats suddenly more invested in new and better forms of energy, even just for powering AI has the potential to be a path to better clean energy options.

    AI is fundamentally a neutral tool, but as much as it may be sued for evil, it may accelerate flawed economic and environmental systems to a breaking point where a redesign of those structures will be required, which could be the greatest opportunity to implement better structures that we’ve had since the industrial revolution.


  • Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.

    Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I’d wager people are actually able to buy a console much less than in 2013.


  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.


  • I wouldn’t be surprised if basically every person with over 1k hours in a game isn’t seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

    I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.






  • I built an overkill PC in February 2016, it was rocking a GTX 980ti a little before the 1080 came out, and it was probably the best GPU out there, factory overclocked and water cooled by EVGA. My CPU was an i5-4690k, which was solidly mid range then, but I overclocked it myself from 3.5GHz to 5.3Ghz with no issue, and only stopped there because I was so suspicious of how well it was handling that massive increase. I had 2TB of SSD spaceand like 8TB of regular hard drives and 16GB of ram.

    Because I have never needed to think about space, and so many of my parts were really overpowered for their generation, I have always been hesitant to upgrade. I don’t play the newest games either, I still get max settings on Doom Eternal and Read Dead 2 which I forget are half a decade old. The only game where it’s struggled in low settings is Baldurs Gate 3 unfortunately, which is made me realise it’s ready to upgrade.



  • If you get around to Microscope and enjoy it, it recommend both The Quiet Year and For the Queen.

    When I played Microscope, I found that the game was a little too unconstrained and it was very hard to keep things from becoming totally silly, then in the close up scenes, everyone would basically want to default to playing a super rules-light generic TTRPG, and two or three of those scenes would dominate the session. I feel that it may get better with frequent play, but that’s not really what it’s designed for. Ben Robbins, the creator is a very talented game designer and is also famous for the West Marches style of D&D play, and has made numerous GMless TTRPGs since, and I’ve only ever heard great things about them.

    The Quiet Year is a game with a more constrained setting, that basically uses a map you fill in as you please and a bunch of prompts tied to playing cards to play out the 4 seasons of a small settlement moving from it’s founding to a final point where either the settlement is implied to die out, or is a fantastic springboard for a traditional TTRPG to take over. There are plenty of hacks online that move the tone from a post apocalypse feeling survival focused game to basically anything that charts a settlement for a year, including one by the creators called The deep forest which I understand to be a decolonising focused and a bit more cottagecore / cottagecore. I preferred this to Microscope mostly because of the fact that it’s prompts constrain the tone from becoming all out silly.

    Finally For the Queen has been one of the best games I’ve ever discovered. I’ve played the first edition but there is a second created by the same creator, Alex Roberts, produced by Critical Role’s Darrington Press. If you’re Critical Role averse for some reason, the first edition was not tied to them at all. This game is by far the easiest to teach new players, and is the first game I’d bring to play with absolute TTRPG newbies. In my opinion it generates the best story, although rather than being solely worldbuilding, it places a primary interest on your characters and relationships to a queen figure. I find that despite this, the world’s that comes out of it are far more evocative and exciting to develop than other GMless TTRPGs, and a large part of that is the hard to hack reality that it’s just got good prompts. Despite that it’s got the most hacks of the original of anything here, as the original game is so streamlined and well playtested, which really shows while playing it.


  • I had a similar experience in my 5e game, no real combat but basically the intrigued that drove the game got tenfold more complex and was revealed to involve each member of the party in a varying but believable way.

    Seperatly, I also played Alice is Missing the month before and it lived up to the hype I wanted, but it’s very up.my street. What I seek in an RPG is being able to move between being immersed enough to feel what my character feels when I want it, but when I don’t, be able to act as my own drama maker for later. AiM absolutely delivered that for me. It also didn’t need magic or tech to deliver any agency which is a big plus to me.


  • This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.

    If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.

    But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.