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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • mtp has nothing to do with the display server. X11 has no mtp function either. its completely independent from that.

    and i can only talk about KDE, but it has a own solution integrated which then mounts android folder in its file explorer (dolphin) while unfortunately blocking mtp over CLI at the same time. you get an “likely in use by GVFS or KDE MTP device handling already” error then.

    It is possible of course that this is a thing that happens only under KDE wayland, but not because it is wayland itself but because the wayland version of KDE is maybe newer or was configured differntly by the devs.

    that said, if it does not work as expected, report it as bug. usually things are fixed very quickly.






  • Cheats running at ring0 aren’t invisible

    Every rootkit ever disagrees with that statement.

    They can actually invest in server-side detection

    I’m not deep enough in the topic to be able to judge this, but i would guess the needed extra hardware is simple not worth it. especially in games with many players or complex physics i would guess that could lead to considerable load on the servers.

    Plus, server side is not able to catch things the client manipulates on his side. e.g. graphical data to make walls transparent. The server could at most catch the player abusing this knowledge, but if he is smart about it, the server has no way to ever notice.







  • We’re talking about fractions of a cent here per post. Of course, this all needs to be worked out in detail and variables and scaling needs to be added / calculated. So for someone that posts only 2-3 times a day, costs and delay are practically unmeasurable low. but if you start pushing 100 posts out per minute, the difficulty of the PoW calculation gets up.

    A delay of a fraction of a second to do the PoW for a single post is not a problem. But a spam-bot that is now suddenly limited to making 1 post per minute instead 100 makes a huge difference and could drive up the price even for someone with deep pockets.

    But I’m not an expert in this field. I only know that spambots and similar are a problem that is almost as old as the Internet and that there have been an almost incalculable number of attempts to solve it to date, all of which have more or less failed. But maybe we can find a combination that could work for our specific case.

    Of course, there are still a lot of things to clarify. how do we stop someone from constantly creating new accounts, for example?

    would we have to start with a “harder difficulty” for new users to counteract this?

    do we need some kind of reputation system?

    How do we set them accurately enough not to drive away new users but still fulfill their purpose?

    But as said, not an expert. Just brainstorming here.