Probably referring to the 6-month timed exclusivity on PC for EGS that Borderlands 3 went through.
Probably referring to the 6-month timed exclusivity on PC for EGS that Borderlands 3 went through.
Code::Blocks is still chugging along, albeit at a glacial pace.
The rise of Docker has made containers very popular in the last 10 years or so. Nowadays you can run a single WSL2 VM on Windows with a Linux distro, and run any number of containers inside it. Vagrant is useful if you need full-fledged VMs for your environments.
I do. I used to juggle between Code::Blocks, PyDev, NetBeans and others, depending on projects. I find VS Code kind of fulfills the promise of Eclipse of being an all-purpose IDE, without the bloat Eclipse became synonymous with. It really clicked for me when I started using devcontainers. I am now a big fan of the whole development containers concept and use it in VS Code daily…
Because Google is eating the monumental costs of hosting and delivering video content. The cost of maintaining client apps is negligible in comparison. YouTube is not going anywhere unless Google deems it so, or enshittifies it enough to drive users away.
Vivaldi is closed source and based on Chromium (albeit modified), so it does not sound all that appealing. As long as uBlock origin, NoScript and Tampermonkey can unleash their full potential in Firefox, I’m likely to stick with it.
We have hundred of individual repos and use git flow: short lived feature branches but also long lived develop, master and support branches (for LTS releases).
I’ve been an engineering manager myself for the last 10 years and one thing I have also found is that I still like doing hands on stuff. You have to manage your own motivation, not just that of your team(s), regardless of what the “ideal way” to spend your time looks like in your environment.
Sure as a manager you have to plan, communicate, go to meetings, handle conflicts, prioritize tasks and so on. When all is said and done, keeping a slice of time doing what originally got you in the engineering business in the first place, might be just the thing that keeps you going.
No more RIF means I can’t use it on the shitter no more.
Thanks for your insight.
The Epic Games Launcher is so far behind on features compared to Steam it’s not even funny. Epic chose not to try and compete with Steam on that front and to try and force users onto the platform with exclusivity deals and sweeten the deal with free games.
The one user-centric killer feature Epic has in their stack IMHO is the built-in multiplayer crossplay. Except it’s not even exclusive to their store ironically (you do need an Epic account for it though).