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Cake day: March 18th, 2024

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  • Way ahead of other ARM chips doesn’t mean that they’re ahead of the best that x64 has to offer, so that’s why games are still built for x64. The transition to ARM may happen someday, but Apple jumped the gun from a gaming perspective. Solving the software problem isn’t just getting SteamOS to run on it, but to get games built for x64 to run on it, and that’s not an easy problem to remedy. Even if it was solved, it likely would not result in better performance than we can get out of AMD’s x64 chips for x64 games on handhelds.









  • I too was wondering about MGS4 in the midst of all of these Konami announcements, since Volume 1 was so long ago now. MGS4 is just about the only reason I still have a PS3.

    My wife and I rolled credits on Blue Prince. It’s a great puzzle/adventure game, but I don’t think either of us have the patience to see everything it has to offer. It would have been nice if they doled out more ways to control the RNG earlier and more frequently, but they did not.

    I’ve also been continuing on with Kingdom Come: Deliverance, the first one. I just had a night of debauchery with a priest in order to progress a main quest line, and then had to give a sermon hung over, which went surprisingly well.




  • You know, it’s funny, I’m about halfway through DMC4, and I’m loving it even more than 3 thus far, but even through cultural osmosis, I know a turn is coming. Other than that, I was surprised to find how much I agree with you, having not played 5 yet, but maybe I’m not as fond of the first game as you are; nothing seems to flow in that game compared to later entries, and I’d argue it often has more in common with Dark Souls. I went down this road playing this series because Hi-Fi Rush knocked my socks off, and I’m still expecting that game to have the most in common with DMC5. So far, I’d still say Hi-Fi Rush beats them all, but it got to learn from them, after all.


  • Invincible Vs shot to the top of my list as I learned more about it, as it combines some of my favorite fighting game mechanics and design philosophies. Clockwork Revolution looked better and larger in scope than I thought it would be. The Outer Worlds 2 continues to look great, and this showcase didn’t change my mind. Super Meat Boy 3D was a big surprise, and it looks like the right way to move that game into 3D.






  • It’s quite nice, actually. Not all work on a game is equally worthwhile. Lots of my favorite franchises have devolved into games that grew larger to their own detriment. It doesn’t often happen that one of these types of games scales back down. And it’s not like there are zero big games that I like; Elden Ring and Baldur’s Gate 3 are both 100+ hour games that are some of my favorites of all time! But unlike a lot of big games, they actually felt like there was something interesting to see for that full runtime, whereas a lot of big games actively harm their pacing by filling it with uninteresting bloat.