it’s also not a good way of actually figuring out who is critical.
you can have people who keep the lights on and if they do their job right few even notice they exist.
it’s also not a good way of actually figuring out who is critical.
you can have people who keep the lights on and if they do their job right few even notice they exist.
A website isn’t a common carrier, you cannot argue that a website isn’t allowed to control who they serve their content to. An ISP is a common carrier because they simply act as a dumb pipe between the provider (websites) and the consumer.
Cloudflare is a tool websites use to exercise that right, necessitated by the ever rising prevalence of bots and DDoS attacks. Your proposed definition of net neutrality would destroy anyone’s ability to deal with these threats.
Can you at least provide examples of legitimate users who are hindered by the use of Cloudflare?
relevant username
Given that the FBI’s targets probably don’t type in Chinese or other logographic languages very often i doubt they care.
that is why spotify is a scam. it may be a good deal for you, the consumer, but it has made it even harder for artists to make money off their work.
the system wasn’t as magic as they made it out to be. turns out it was powered by a team of 1,000 people reviewing camera footage in India.
this is probably why they’re killing it.
The elongated muskrat is learning first hand how the Nazi Bar Problem works
This is the same Microsoft that has consistently delivered a better Office suite (including Outlook) on macOS than Windows for almost 20 years now. It’s like they are afraid of their own technology or something.
Tacking a license to the end of a comment posted to just about any website does not actually change how the sites content is licensed.
Analog telephony was still built on a complex automated network. Those rooms full of operators manually connecting callers by plugging in physical wires haven’t been a thing for 70 years. They even started going digital in the ‘60s.
Industry experience in networking
Hey man, I’m just speaking from 15 years of industry experience. Like I said, if you’re happy with the performance, that’s great. But I can objectively measure (and feel) the difference, so don’t go trying to tell me my personal experience is somehow invalid. People should know that there is, in fact, a difference. You’re not even addressing what I said about the latency and just getting hung up on packet loss.
Also my internet is not expensive. My city has a municipal fiber network, and I only pay about $50/mo for symmetrical gigabit service. I don’t need to “vindicate” myself here. I don’t think people should have to settle for wireless internet to get away from Comcast when fiber is a faster option without compromises.
20 packets is a very small sample size.
ping
also won’t necessarily capture all lost packets over wifi. Many are lost and re-transmitted by the wifi hardware without anything higher in the stack being aware.
Online shooters are always a no win situation anyhow, unless you happen to be one of the top 200 players of that game in your region. Outside of that all the games place you with a bunch of similar stat players. You don’t play with all random people. You get grouped up with people like you, so you never really get to even know if you’re “one of the best” players or if you’re worse than most. You either play them to be extremely competitive and you’re one of a handful of players good enough to actually be one of the best, or you’re just playing for fun. If you’re just playing for fun then 20ms is really, really, not important.
This is just not true. I play online shooters pretty casually, but I’ve been playing them regularly since 2001. When my ping time in Overwatch or Apex goes from the usual 35 to 55-60, it feels pretty noticeable in-game. Even though I’m nowhere near top 500. If you don’t notice the difference, that is great, but it doesn’t mean everyone else has the same experience.
20 packets is a very small sample size.
ping
also won’t necessarily capture all lost packets over wifi. Many are lost and re-transmitted by the wifi hardware without anything higher in the stack being aware.
An added 20ms is pretty noticeable in a video game. That’s more than one whole extra frame in a game running at 60 fps. Liberal use of client-side prediction means it won’t feel the same though, and instead of manifesting as delayed input response, you get more instances of being shot around corners and hits not registering.
But the bigger problem is packet loss, which leads to occasional lag spikes. Just like with frame rates, the average latency isn’t the whole story. Those 1% lows are just as important to ensuring a smooth and consistent experience.
Average ping isn’t really the problem with wireless, it’s packet loss. But my concern wasn’t WiFi, which has gotten pretty good, though still prone to issues with certain home designs and building materials. My concern was cellular networks. 5G reception at my house with two different major carriers (AT&T and T-Mobile) is just OK at best, and I measure plenty of packet loss and lag spikes. It’s not a problem for my phone, but I would find that unacceptable for my home internet.
I don’t think we will ever reach a point where wireless technologies are as good as a hard connections. All the neat tricks we use to eek more bandwidth out of wireless spectrum like time division multiple access are equally applicable to both copper and fiber optic lines. And those copper and fiber optic lines have the benefits of having much more spectrum available to use, not having to share spectrum with nearly as many devices, and not having usable spectrum limited by line-of-sight. They also benefit from not needing to share nearly as many clients over the same medium, since each individual wire is it’s own medium, rather than sharing the same RF medium as every other wireless device in your locale.
the whole point of a truck is to get shit done.
this truck destroys itself if you try to get shit done with it.
how they fucked up so badly, i have no idea.
i’m not sure i understand what your problem is
You don’t need iTunes to manage an iPod. There are tons of alternative apps, as well as plugins for music players like foobar2000 and Winamp.
iPods are still great. You can even replace their hard drives with modern flash storage and they work. It’s actually really impressive, i built a 256GB iPod Mini and iTunes has no problem with it. For the Mini, any compact flash card works as a drop-in replacement for the hard drive. Other models require a cheap adapter.