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Joined 2 years ago
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Cake day: June 14th, 2023

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  • People make life choices based on how things are, not how they ought to be.

    Generally a “gold digger” refers to a young woman who marries an elderly rich man with the intent of gaining a large inheritance, not a young woman who marries an established (but still working) man a few decades her senior with the intent of raising a family. A big “gold digger tell” is that the rich guy already has adult children who end up in a feud with his new young wife (because she represents a threat to their inheritance).





  • Of course. But that’s often a sign of bad game design. Difficulty should follow a smooth curve. Enormous difficulty spikes are what you expect from old games in the 80s.

    But there’s also an element to mastery that gamers seem to completely neglect: downtime. I finished my math degree a couple of years ago and throughout that entire process I got stuck on math assignments thousands of times. Bashing my head against a wall trying to solve the problem right now rarely worked. I had much better success putting the pencil down and coming back to the problem later, after a period of downtime.

    Since graduating I’ve been revisiting a lot of old NES games that I never finished growing up because they were too difficult. Since I’m busy with work I don’t have a ton of time to play every day. This forced downtime actually has the benefit of getting me to think and reflect on my approach, just as I would expect it to!



  • I think the runback is important to give you time to think. You can repeatedly attempt a difficult section of a game with a ton of checkpoints and get through it without actually learning it properly. You essentially get lucky that your hands do the right thing just enough to get by.

    Imagine going to a piano recital where the person keeps messing up and repeating a difficult passage of the music, never actually being able to play the entire thing without making a mistake! That’s just not very impressive!

    The goal of playing a difficult game should be to improve your skills and get better, figure out new strategies and use them in battle, not merely reach the end.









  • Do you have a link to a discussion of some of the problems?

    I’ve often been suspicious of bold claims about land use that lump all the numbers together into one huge hectare or km^2 number, ignoring all of the nuance of climate, water access, soil chemistry, or other broad geographical issues that severely limit what kind of crops can be grown on the land.

    One thing people ought to recognize is that large farmers can be just as greedy as any big business. If they could buy up a bunch of cheap pasture land and start growing pistachios or almonds they would. The amount of money to be made by doing that is astronomical, which should be a clue that the land is simply not available.