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Joined 2 years ago
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Cake day: June 14th, 2023

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  • I don’t even think it’s greed at this point. As far as I know, no one is making money on AI. Even NVIDIA is cooking the books by investing in AI companies and just making them use the invested money to buy graphics cards. They report those as sales but are they really sales if they gave them the money in the first place?

    I think the real reason Microsoft is shoving AI down everyone’s throats is because they went all-in on AI and they’re hoping to keep the bubble going for now and somehow it will work out in the end. It’s literally a fake it until you make it strategy with zero guarantee of making it.

    A lot of it I think is just driven by managers with AI FOMO. They really don’t know what AI is supposed to do but they’re hoping users will figure it out.






  • You don’t have to have nostalgia for the game to appreciate how wonderfully crafted and expansive it is. It has one of the best soundtracks of any game, period, and its art is highly detailed and numerous. It has a ton of secrets (including one MAJOR secret) and a couple of extra game modes that enhance the replayability.

    I would say the game seems to get better every time I play it. Is that nostalgia or something else? There are a lot of games I played before I had ever seen SOTN, yet I don’t feel the same desire to keep replaying them. I think it’s like a piece of classical music or a great movie. The more you replay it, the more details you come to appreciate. The original Deus Ex is like that for me as well.


  • The commands aren’t very complicated. You’re mostly looking at stuff, taking stuff, or using items on stuff. It’s usually just [verb] [noun] type simple 2 word sentences.

    The hard part of Zork is figuring out where to go and what to use where. Navigation in the game is usually by compass directions but the map is not a plain grid, so you can go north and then go west and end up right back ever you started for odd reasons. You’re highly encouraged to make your own map on paper, in addition to lots of notes about things you saw in each area.

    The game even includes a maze, a reference to the earlier Colossal Cave Adventure’s “maze of twisty passages, all alike.” Navigating it is a real challenge!


  • “It is possible to commit no mistakes and still lose. That is not weakness, that is life.”

    ― Jean-Luc Picard

    Sometimes we get stuck in local extrema. The biggest challenge facing the human race is not climate change, it’s collective action. Simply put, we’re unable to cooperate effectively enough on a large scale to be able to deal with these sorts of problems.

    My city could invest billions of dollars in building a fully electric streetcar transit network and climate change could still proceed largely unabated due to the actions of other people in other areas. In that scenario, my city ends up losing because climate change happened and we wasted all that money on a system that didn’t stop climate change. This is the worse possible outcome so the rational thing (on an individual level, see game theory) to do is avoid it by doing nothing.