i think @sirblastalot@ttrpg.network is the only /c/rpg mod really active, so tagging him for any input on the community view…
i think @sirblastalot@ttrpg.network is the only /c/rpg mod really active, so tagging him for any input on the community view…
I use this site to turn things into tokens - https://rolladvantage.com/tokenstamp/
It takes whatever image you plop into it, so at that point you can turn anything you want into a token. As far as what to make the images with, I’m not entirely sure, since the ask is kinda vague. What are you looking for in the tokens?
Fyi, the author @slyflourish@ttrpg.network is known to hang out around here from time to time. He’s also on mastodon as @slyflourish@chirp.enworld.org
As a DM, thinking on your toes has been invaluable. The ability to come up with ideas, explanations, and more on the fly has helped a lot at work in meetings when unexpected things come up.
Ice/crystal golems. Crystal structures are very regular/organized and I would argue quite lawful.
Yeah, but its still using rebuilt HD assets which make it look way better than the original game its based off of.
That’s the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.
since youve mostly gotten your answers on the basic questions, i will add some other information here for you as FYI. If you’re wondering, you can use regular old acrylic hobby paints for miniatures. It’s going to take some extra work and a lot of mixing to get it the right consistency and will be a learning curve there.
If you’re wondering if it’s worth the money to spend on mini paints, that’s going to be entirely up to your preference. Mini paints can be quite pricey vs regular old craft store paints. I would maybe suggest dabbling with regular paints and getting some thinner medium and see if mixing them works out well for you. If you find it too annoying/frustrating/not worth your time then get mini paints. Mini paints can basically be used right out of the bottle.
i’ve never played it; How does the system work? is it a traditional d20-like system or something else?
Yeah, looks like it got all jacked up when I posted it from my app. Gonna fix it
Yeah, we have a set day and time, and will only reconsider if 2+ people are missing
What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).
i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.
As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:
basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.
If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they’re just banned locally on that instance, and their account remains active for all other instances.
They’re likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.
Monster tokens are probably one of my “unsung heroes” of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i’m going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i’ve picked up over the years.
Ping? Pong!
A wet erase map probably
Second this. probably the most used accessory i have. Others come and go, but that vinyl map i’ve had kicking around for 20+ years is still used almost every game.
FWIW, at this point, that study would be horribly outdated. It was done in 2022, which means it probably took place in early 2022 or 2021. The models used for coding have come a long way since then, the study would essentially have to be redone on current models to see if that’s still the case.
The people’s perceptions have probably not changed, but if the code is actually insecure would need to be reassessed
i like DW, so i’d be interested to see what a 2e brings to the table. Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.
I mean, that was essentially the point of the spell plague. It was just a cataclysm to explain why mechanics were so different due to 4e. It’s basically like in comics when they want to reboot they do a big cataclysm to justify resetting