ㄖㄨㄖㄙ祂

🖕Auths,Libs,Xenos,grammarians
21+ inter👥
apoð

  • 0 Posts
  • 84 Comments
Joined 4 months ago
cake
Cake day: April 24th, 2026

help-circle





  • It’s simply that corporations don’t understand creative work.

    I wish you were a tad politically literate. Capitalists are against 🌈creativity✨ Corporations are owned by capitalists. It is in their interests to exploit the workers’ creative process, even sabotage them, for undeterred profit.

    They are meant quite literally to go counter to everything a corporate environment pushes for.

    🤔 weird how that is, huh

    I guess my thesis, seperate from Laura’s, is that HR and these other teams need to let creatives be creatives.

    Then those teams have to be anticapitalist, by default.

    HR should be there for HR reasons, Legal should protect the company from liability, and marketers should market the product, but none of them (or the executives) should be swaying the creative process to make their jobs easier.

    Then you miscomprehend why executives hired all the above to sway the creatives to make their lives richer.

    It’s their jobs to protect the creative process, not the other way around.

    And this is the thesis, me, Velma, and other creatives have been saying for millennia: vanguards are class traitors. They only exist to protect “executives.” “Executives” created HR to vanguard their interests.


  • What “other way”?
    Capitalists still own the IP to the games.
    Capitalists still larceny from the workers they hire.
    Capitalists still culture their companies with vanguards (HR) or not.
    The overton window is firmly still leaning far right: authoritarian, 1 person owning all the means.

    I am not dear Velma, but I am politically literate enough to know the window has shifted fascist.











  • It depends on the type of work you’re asking.
    If you only want a transcription, with no notes, alternative interpretations, directions, dictions, etc., it can be really cheap on the quality you’re seeking. The requester had asked several additional things than just a transcription: typesetting, font work, editing, translation notes, sfx, 擬態語, 擬容語, hosting, etc… Scanlation was more than he could afford for a singular chapter, even at a salaried rate.

    For a PSP, it is correct that a single game is cheaper than a whole series, but not many people buy a transcription to a game linearly. Games have options, branches, game lingo, settings, impact, etc… It’s not just asking “does character A do this action Y” but “goal YZK is achieved by the exact complicated arrangements of GOHEDOTN, in order to progress branch Σ of mode O.” Often too, we are requested to reverse engineer parts of the game to make an appropriate working non-hazardous patch file, so the game emulates the origin language narratives as close as the target language can yield. Meaning, game design elements need to be considered as well as testing and quality assurance. Making game localization one of the most expensive media to localize, while also one of the most cut-throat professions that budgetaries eliminate first.

    So depending how large and convoluted the game is, you’re asking in the tens thousands and up. Maybe up to a million and some change. It reads like a lot, but recall, every part of game localization needs to be tested, retested, and attested. It’s not as simple as transcribing a visual novel, even if some VNs break conventions and standards.

    And unlike most cut-throat localizers, I am politically, financial, and media literate, meaning, I shan’t be asking for Iranian Rial when I know I can ask for Kuwaiti dinar. I want to be compensated fairly, and anyone I hire to work I know I will need to iron out work that I am not strong in.
    Say e.g. the game is a rhythm-music game, I already know I will need to hire a sound editor to assure the localized songs emulate more than just voice synthesized melodies, no? I know my strengths and weaknesses. I also know the importance of having another person than a client and I review our work, and mediate conflicts. Last thing I want is to get sued for not owning rights to the work that was commissioned. NDAs cost plenty more than doing open commissions.