Thanks everyone for your feedback. I get that this is a contentious issue, and I appreciate everyone being nice to eachother (and me) while discussing it. (Those of you that didn’t, you know who you are)
Based on the upvoted comments and the arguments that I found most cogent, I will be banning generative AI in the community.
A few related issues were raised, and I’d like to explain how I intend to address them:
https://ttrpg.network/post/26260249/17201676 Rhaedus raised concerns about the difficulty in determining if something is AI generated or not. As with all rule enforcement on this site, I’ll be relying on you all to report suspected violations, and I promise I’ll give you my best-effort attempt to make a fair judgement.
https://ttrpg.network/post/26260249/17206513 Carl and others raised concerns that this might impact posts predominantly about human-created content that have some trivial or incidental amount of AI generated comment. In such a situation, if the use of Gen AI is really that minimal, it would never come to my attention in the first place, and therefore wouldn’t get removed anyway.
Several users advocated for an explicit carve out for discussions about the use of AI, which is a good idea and will be included in the rule.
Thank you again for your input and your civility.
Absolutely. I like talking about design with people perhaps too much!
Hey, sorry for the delayed response, I have been traveling.
That rule originally came from when we were a much busier subreddit. I recognize it’s harder to really be “active” now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what “active” means in terms of number of comments or anything, we’d just like to avoid the kind of drive-by spam of “buy my game kthnxbai”
DMing has helped practice a lot of business skills…communication, organization, running a meeting. Making pretty documents in google docs :P
I think it’s a false dichotomy. You want to decide what your design goals are, the kind of vibe you’re trying to generate, and then create systems that support that vibe.
I only implement restrictions when there’s actually a problem. Haven’t needed to in a long time
Some people, especially kids (no shade, I’m mostly talking about myself when I was younger) have difficulties focusing on the game when the distraction machine is in front of them, leading to DMs restricting or banning their use.
There are lots of places that will print for you (eg https://www.shapeways.com/), but it’s cheaper and easier than ever to print your own right now! You can get a cheapo chinese printer for a hundred bucks, or an excellent Bambu for $250 (https://us.store.bambulab.com/products/a1-mini) Then you feed your model into something called a Slicer which will let you adjust all those parameters to your heart’s content (Flashprint is beginner friendly, Cura or Orcaslicer are more advanced options, all free) You’ll also need a roll of filament ($13-$20 for one roll, enough to print hundreds of minis) and then you just hit start and see how it goes! If your print fails, nbd, it’s like a fraction of a cent of plastic, just tweak and try again!
The material you want to use is called PLA, it’s cheap and easy to work with. Note that all the above prices are in USD, it’s likely more expensive to get shipped to Australia, but a lot of it comes straight from China so you never know. Feel free to message me with any questions or troubleshooting help
What is a “domain game”?
So I guess that’s actually several questions, and they each have different answers.
Why does combat feature heavily in D&D? It doesn’t. Or at least, not necessarily. How much or little it features is dependent on your DM.
Ok, so why has it historically been featured heavily? Because of D&D’s lineage. The game evolved mechanically from wargames, where combat was the whole thing, and thematically from works like Conan the Barbarian and Tolkein, where fighting monsters featured prominently.
Why so many types of monsters, then, if works like The Hobbit only had a half dozen or so? Because The Hobbit is a single story, whereas D&D is a framework for creating lots of stories. Maybe one short campaign or a campaign arc has as many monsters as a Tolkein story, but then you go on to the next arc, the next campaign, and you need something new. You can obviously recycle lots; orc bandits are different from orc soldiers are different from orc cultists. But with (tens of?) thousands of games going on continuously, year after year, there’s always a demand for new content to slot in, and monster design is often a handy thing for DMs to outsource. Hence, there are a lot of kinds of monster because there is demand for them.
Are you asking why there are so many kinds of monsters, or why monsters appear so frequently in the campaigns you’ve played in?
Looking good! Those pirates have a pretty sweet setup!
Mhhh…I believe in the right tool for the right job. So there isn’t really an ideal system, for instance, just the best system for what I’m trying to accomplish in a given game.
Sometimes that can be fun, but only if everyone at the table is onboard for a wild tangent. If the other players are bored as shit while the special snowflake starts a unicorn breeding operation, it’s time to use that No. And you, the DM, are included in that too; if your players want to drag you off to write every book in the library and that’s not fun for you, you have the right to say “hey maybe you should play the game I made for you instead.”
You decide that if an when the players make it a priority with their choices.
Addendum to the “Are you sure you want to do that” bullet: if a player ever does something that seems nonsensical to you, ask them what they expect to achieve by doing that. Understanding their motivation is often what resolves the miscommunication and/or allows you to steer them towards a better way to do what they’re trying to do.
There are a couple ways to get auto-generated transcripts from youtube (eg https://www.howtogeek.com/793947/how-to-get-the-transcript-of-a-youtube-video/ ), but there are enough errors and bad UI that I find reading them to be more miserable than just watching the video.
I like to fully improvise games in Digital Shades
Hi. I’m sorry, this looks like a legitimately great book, but we only allow self promotion from active users. I am removing your post, but if you are interested in becoming a member of our community, you would be welcome to post 1 self-promo per week in the future.
IIRC you spent gold on XP by carousing; basically, blowing all your cash on ale and brothels was how you leveled up.