

The much bigger concern is that the pathway used to send the remote kill command could very easily be utilized by nefarious actors.
Other accounts:
@subignition (dead?)
@subignition


The much bigger concern is that the pathway used to send the remote kill command could very easily be utilized by nefarious actors.


More like slaughtering a perfectly healthy horse when all it needs is new horseshoes.


Yep, that’s the brainwashing!


yeah, unfortunately expecting them to understand what fascism means in any sort of complex way is giving them too much credit


In addition to what another poster said about getting an off-site backup hard drive, I would recommend looking into setting up a raid array for data redundancy with your online storage. You don’t want one hard drive failure to make all of your data inaccessible.


Right up until it starts happening to them.


I’m not seeing anything other than hard right sources claiming that it actually passed, much less unanimously. I would caution against running with this news.
EDIT: The congressional record for today, the 18th, isn’t published yet but will be tomorrow morning. In yesterday’s record there is a vote in the House, not the Senate, that appears to be bundling the short-term funding extension with the Charlie Kirk stuff, which is, I believe the technical term is, clown shit.
https://www.congress.gov/congressional-record/volume-171/issue-152/house-section/article/H4386-3 https://www.congress.gov/congressional-record/volume-171/issue-152/house-section/article/H4393-3
EDIT 2: I’m not that familiar with the procedural stuff, so this could just be committing to a future vote on that resolution.


The only way to develop a new habit is to start doing the thing!


Exploration is a task that has inherent difficulty in the genre, it’s uncommon to have actual points of no return as you describe, but if you can’t see through a particular segment to the next checkpoint, yeah sometimes giving up will cost you. An actual point of no return probably means you’re on the cusp of a sweet new ability though.


There are mechanisms in both games that allow you to remotely retrieve your body if you are desperate not to lose it. Hollow Knight is definitely less forgiving than Silksong in this respect though.


I disagree. Having a slight forced intermission between attempts both gives me pause to reflect on what I needed to do better, and presents a risk of not making it back to my death point, which keeps me mindful.
I like Silksong’s runbacks a lot more than I’ve liked the ones in 3d soulslikes though. In Dark Souls for example the risk of losing your corpse felt really high, whereas in Silksong you very often have either a gate that unlocks a quicker route back, or a clever acrobatic solution that reliably avoids all the enemies.


It’s definitely fair most of the time. There are one or two places I’ve seen so far where it’s deliberately ramped up (or appears that way at first.)


You yourself admit it’s a fallacy! This isn’t exactly a “skill issue” situation, but in future efforts on these kind of games you might try being more thoughtful about when to take a break and spend accumulated currency.
Although as others have pointed out elsewhere in the thread, learning to accept not retrieving your stuff is sometimes necessary too. I lost around 1500 at a certain boss by getting too cocky trying to fight enemies on the runback instead of skipping them, and it took me a while to make peace with it lol.
If you do end up playing Silksong you should know that there is a mechanic specifically addressing this, where you can convert your currency into consumable items at a bit of a loss to keep them across deaths.


“Fragile and reactive” IMO is a fair take, but I think what the game is pushing you to do is become comfortable enough with your mobility to be aggressive while still avoiding hits. I don’t know exactly where you are in progression, but you continue to tack on new capabilities to your kit that make it easier and easier to avoid things while still laying out damage.
I am sure there is enough room in the game design for people to take totally different approaches here, though. If you know a given enemy’s movement well, you can absolutely be confident in using your silk for attacks instead of healing.


I also especially like a particular early game trap for this:
the cluster spike trap, because if you throw it well just before initiating a boss cutscene, it can activate and hit them 6-7 times while they are doing their initial taunt.


The game is so much more massive than I ever expected. I can tell you that you’re still super early in the game based on what you’ve found. There are many, many red tools and while you’ll absolutely have favorites, there are definitely some that seem underwhelming until you find a specific situation or region where they excel.
There is a crazy huge amount of content and capability in the game, and if it seems like a slow burn for you now, IMHO that’s because the game does a pretty good job of pacing new things so that you have time to evaluate and master each new piece of kit as it comes up.
The other thing about shards is that you have to sort of learn to find a balance with how much trap usage you employ; what seems to me to be the intended design (based purely on vibes) is that you mostly only use them against certain bosses/arena rooms or in situations where your needle can’t easily work due to the terrain.
I thought similarly to you at first, with shards being a huge surplus and not necessary. I think this is an introduction period of sorts where you can get used to how the controls work and experiment freely. But then there were wide stretches of the game where I had a relative drought of them. Now that (I THINK??) I’m approaching the end, I’ve learned to use my shards reserve as a sort of measurement for whether I’m comfortable enough fighting in a certain situation. If it dips below half, I’m leaning too much on traps and need to take a step back and think harder about how to approach things with needle combat.
On the topic of yellow tools… I can definitely relate to the compass feeling mandatory, but there were several places for me where I had compelling reason to choose to forego it for something else. That was legitimately interesting and I don’t have many other examples of games where that’s possible. There are a bunch more yellow tools you’ll find with more interesting effects as well. And eventually (being deliberately vague) you will reach a point where you won’t feel like you’re sacrificing as much to keep the compass equipped if you want. (Though there is also a point where you will have seen enough of the world that you won’t need it, strictly speaking, because you either have the areas memorized or can navigate based on room shapes and major landmarks without your precise location.)
Godspeed, fellow hunter


In before FDOT vehicles’ tires mysteriously get slashed


Then this is one verb you should definitely not noun
If a hacker can get into the device remotely it can be an entry point to your home network.