In terms of funness and having agency. I tired to put a tie on and failed a rng check for that. Then I tried to get a guy out of a tree and failed a rng check for that. And then the game said “sniff bath salts and you won’t vomit when getting the guy out of the tree.” So I went and scoured the area for bath salts for like 15mins, finally got them. Then went back to get the guy out of the tree and failed anyway because it doesn’t always work. Not to worry though. I just have to wait another 6hrs before I can try again to presumably fail again.
Believe it or not I actually like to make decisions and deal with the consequences of those decisions rather than just fail arbitrarily at objectives the game tells me I should be doing.
Disco Elysium was aesthetically pleasing and I loved the vibes but the game sucked.
It’s an RPG… You have stats and those stats dictate how good of a chance you have at achieving something. That’s why you can play this game in so many ways. Just go with it when you fail something. Most times it doesn’t matter, it just changes the way you play the game.
Sure, but how about how good you are is determined not by arbitrarily stats but by how good you are. Also having a stat spread that makes you literally incapable of doing the very first tasks the game gives you is not my idea of good design.
That’s just not the point of a role playing game. You’d need some action game instead. It’s completely cool that you don’t like the game but it just sounds like you were expecting something not-rpg from an rpg.
I heard the game offered freedom to play the game however you’d like to without being railroaded into taking a specific path. I then played the game and wasn’t able to do anything. I like RPG’s, usually they let you do things.
Ok, that sucks of course. Going in with a completely different expectation will ruin it for sure!
It’s a CRPG, which is like a computer version of a pen and paper rpg. In this case it heavily relies on character development. The game changes significantly according to the choices you make. Not just dialog wise but also stat wise. Games like Skyrim barely pass for an rpg tbh. It’s an action game with a stat system bolted on. I like those too, but they’re completely incomparable imo.
I used the recommended stat spread. I did not pass a single check for the entire time I played I. I know how these games work mechanically. The reason I’m highlighting the fact that I failed these checks without any of my own input is because if there was some sort of interactable gameplay element, then having failed these checks would feel fair as opposed to arbitrary.
Honestly I didn’t vibe with the main character, and the game not letting me leave my own impression on him, in even the smallest way (putting on a tie for example,) didn’t make me invested in them. I got to a point where my only option was to wait hours of in-game time before I could progress further. At that point, having not been able to progress, not had an engaging gameplay element to interact with and not being invested in the character I’m playing as; why should I have continued?
Your inability to deal with extremely minor setbacks is pretty funny given the content of the game. You got filtered by being too much like the protagonist, RIP
I got progressed locked during the first objective. I stopped playing the game because the game literally told me “you failed too many times now you just gotta wait it out and try again” and I didn’t even get a chance to not fail! Dice rolling gameplay.
In terms of funness and having agency. I tired to put a tie on and failed a rng check for that. Then I tried to get a guy out of a tree and failed a rng check for that. And then the game said “sniff bath salts and you won’t vomit when getting the guy out of the tree.” So I went and scoured the area for bath salts for like 15mins, finally got them. Then went back to get the guy out of the tree and failed anyway because it doesn’t always work. Not to worry though. I just have to wait another 6hrs before I can try again to presumably fail again.
Believe it or not I actually like to make decisions and deal with the consequences of those decisions rather than just fail arbitrarily at objectives the game tells me I should be doing.
Disco Elysium was aesthetically pleasing and I loved the vibes but the game sucked.
Think of it as a dice rolling tabletop RPG
Nat 1’s only
I got about as far as you… Might go at it again because the FOMO on the hype is big. The writing felt like reading a thesaurus…
I didn’t mind the writing. Thought the hyper stylised nature of it clashed with the “you can’t do anything and always fail” type gameplay though.
It’s an RPG… You have stats and those stats dictate how good of a chance you have at achieving something. That’s why you can play this game in so many ways. Just go with it when you fail something. Most times it doesn’t matter, it just changes the way you play the game.
Sure, but how about how good you are is determined not by arbitrarily stats but by how good you are. Also having a stat spread that makes you literally incapable of doing the very first tasks the game gives you is not my idea of good design.
That’s just not the point of a role playing game. You’d need some action game instead. It’s completely cool that you don’t like the game but it just sounds like you were expecting something not-rpg from an rpg.
I heard the game offered freedom to play the game however you’d like to without being railroaded into taking a specific path. I then played the game and wasn’t able to do anything. I like RPG’s, usually they let you do things.
Ok, that sucks of course. Going in with a completely different expectation will ruin it for sure!
It’s a CRPG, which is like a computer version of a pen and paper rpg. In this case it heavily relies on character development. The game changes significantly according to the choices you make. Not just dialog wise but also stat wise. Games like Skyrim barely pass for an rpg tbh. It’s an action game with a stat system bolted on. I like those too, but they’re completely incomparable imo.
I used the recommended stat spread. I did not pass a single check for the entire time I played I. I know how these games work mechanically. The reason I’m highlighting the fact that I failed these checks without any of my own input is because if there was some sort of interactable gameplay element, then having failed these checks would feel fair as opposed to arbitrary.
Honestly I didn’t vibe with the main character, and the game not letting me leave my own impression on him, in even the smallest way (putting on a tie for example,) didn’t make me invested in them. I got to a point where my only option was to wait hours of in-game time before I could progress further. At that point, having not been able to progress, not had an engaging gameplay element to interact with and not being invested in the character I’m playing as; why should I have continued?
Your inability to deal with extremely minor setbacks is pretty funny given the content of the game. You got filtered by being too much like the protagonist, RIP
I got progressed locked during the first objective. I stopped playing the game because the game literally told me “you failed too many times now you just gotta wait it out and try again” and I didn’t even get a chance to not fail! Dice rolling gameplay.