cm0002@libretechni.ca to Programming@programming.devEnglish · 1 month agoA CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.github.comexternal-linkmessage-square5linkfedilinkarrow-up112arrow-down10cross-posted to: programming@lemmy.ml
arrow-up112arrow-down1external-linkA CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.github.comcm0002@libretechni.ca to Programming@programming.devEnglish · 1 month agomessage-square5linkfedilinkcross-posted to: programming@lemmy.ml
minus-squareKissaki@programming.devlinkfedilinkEnglisharrow-up1·1 month agoInspected, looks like even hidden-behind elements receive matrix transformation updates. Presumably, skipping those could increase performance? But maybe it’s not possible with this approach. I haven’t checked deeply. I guess it’s infeasible. The browser’s compositor handles the 3D layering.
Inspected, looks like even hidden-behind elements receive matrix transformation updates.
Presumably, skipping those could increase performance? But maybe it’s not possible with this approach. I haven’t checked deeply. I guess it’s infeasible.