• ericflo@lemmy.ml
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    1 year ago

    I developed an early VR game called Soundboxing. It was a VR beat game before Beat Saber. It was doing hundreds of thousands of dollars in sales on Steam, but Facebook repeatedly denied us access to their store with no explanation, bought Beat Saber, basically took over the industry and shut us out. They even sent us early Quest devkits that we spent 6 months porting to, only to be denied again. I’m super salty about it all tbh. But yeah, this is not that, this I see as an absolute win.