- cross-posted to:
- foss@beehaw.org
- cross-posted to:
- foss@beehaw.org
cross-posted from: https://lemm.ee/post/49343322
Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
Source - Website
Ohh this looks cool, thanks for sharing!
It’s been years since I’ve tried Widelands.
Damn man 1997 called and wanted their graphics back.
Who cares about graphics if game is good.
Is Widelands good? I remember it being an interesting concept but very very very very slow to actually play.
Yea, it’s good for me.
I care. And I’m not alone.
Graphics actually means a lot for many people, and that’s what they notice before everything else.
With all respect to people spending their spare time developing this and what they are actually able to pull off, this is also commonly what makes a difference between a hobby project and a viable game.
Massive kudos to whoever shares their passion game project. But saying “graphics is not important” would not be fair.
I love and prefer Stylised Graphics: Like Pixel Art, Cell Shaded and other over Real Life like graphics.
And that’s great, you do you! Amazing when the game finds a dedicated audience.
Just saying that graphics is important for many others, and it shouldn’t be discarded. After all, this is exactly why AAA projects look the way they do - there is demand.
this is exactly why AAA projects look the way they do
So, This game doesn’t target who only like realistic graphics. Also Unrelated, If I ever make any game I will not care about people who like Realistic Graphics. Why? Because they lack artistic or creative vision. I don’t care if only 5 - 10 players played my game and I only want them to enjoy and underatand visuals and gameplay.
I am not saying all realistic graphics or AAA game are bad some are good and I have played like Elden Ring, Sekiro, Ghost of Tsushima, DOOM Eternal and some other too.
Not having your specific style preferences does not equal not having an artistic vision.
Plenty of artists work on realistic graphics, and there’s a lot in terms of creativity going on there.
Again, nothing bad if you make a game you would like to see as a hobby. But claiming other people don’t understand it because they just don’t understand art in general is a step too far.
But claiming other people don’t understand it because they just don’t understand art in general is a step too far.
I know I am being harsh I told my friend about Stardew Valley and Terraria. He literally said “This games look trash and old. Who TF even play this? I bet It doesn’t even have good story or gameplay”. Then, I suggested Blasphemous and Nine Sols because he like souls-like. He never even tried just see the trailer said “Both look bad I will never play with that Ugly graphics”. Yea, He said beautiful Pixel Art cutscene ugly.
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Not necessarily. I know it might be tempting to put an air of connoisseur, but really, AAA gaming is popular because those works actually received a lot of developers’ attention and plenty of artists, game designers, level engineers, and yes - programmers have put their best effort to make the game look, feel and play just right.
There is a charm, a “soul” to small indie projects, but seriously claiming that AAA gaming is nothing but empty shell for philistines would be disingenuous. After all, the undying classics, be it The Elder Scrolls, Fallout, RDR, GTA, Stalker, The Witcher etc. are all AAA projects, with a notable exception of Minecraft that went mainstream against common AAA model.
Me, too. But that’s why I prefer to say that realistic graphics in particular are not important. Because it’s heartbreaking when breathtaking pixel-art, that took a lot of hard work, is treated like an afterthought or even a weakness T_T
Right, so you’re not in the intended audience for the game. That’s fine! Not every game is made for every gamer. Many are made for very specific niche audiences! The RTS genre is already like this, and these graphics are pretty much exactly in line with what the audience for classic RTS games expect. It’s very similar to Age of Empires II.
Absolutely!
My only take is that disregarding graphics as something not important and not influencing anything or anyone is not right.
Plenty of people, me included, care for the high-quality assets in the game, and that’s a big factor. Honestly, as I see it, there are two reasons open-source games don’t commonly gain massive traction: they don’t have the budget for massive marketing, and they don’t look on par with AAA games which still attract most gamers with visuals.
The niche audiences can be served, just not your everyday gamer.
This stylized aesthetic is getting more and more popular again. But nobody forces you to look at it. Just don’t ruin it for the rest of us with your negativity.
It’s not just retro aesthetics, it’s a straight Settlers 2 clone.
Those are beautiful, well crafted pixel art sprites. The game above is cheap CGI render slop that was hallmark of a shareware title.
Oh grow up. I’m allowed to share my opinion on things even if you don’t agree with it,.
Me sharing my criticism of the, even for the era bad looking graphics, does not ‘ruin’ the game for you; Unless the only reason you played was for the graphics?
Oh grow up. People are allowed to argue with you when you share your opinion on the Internet.
They never said anyone wasn’t allowed to.
It’s a Settlers 2 clone. It’s deliberate.
I bet they do, but they can’t have them because they look waaaaay to good to give away!
Unlike old school graphics… you have no charm.
I have nothing against old school graphics, I love anything that looks awesome, no need to break my heart like that!
Oh sorry for that. Meant to reply to the asshole not your comment.
Haha oooooh okay, no worries, consider my heart mended!