Dusty old bones, full of green dust.

  • 15 Posts
  • 575 Comments
Joined 1 year ago
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Cake day: June 2nd, 2024

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  • Yes. I studied and have a degree in animation. I wanted to work in animation, specifically as a story board and background artist. However, I’m talentless. I attempted graphic design work, but my first gig was with Lisa Frank, and that didn’t go well. I searched for more design work and I could only find work in customer service. After a year of portfolio work, applications, etc., I had to accept I just don’t have talent and I wasted my money. My goal was to avoid my current job because all I heard growing up was how awful it was. I studied hard, graduated with honors and everything. Still a talentless dumbass who now works in insurance. I will likely stay in this career (insurance) until I die.




  • My friend wants to play games with me last weekend, but I completely forgot. It’s something she wanted to do for her birthday since we’re states apart and our schedules are weird. She said she’s fine, but I can tell I disappointed her by missing such a simple request and I feel absolutely terrible.

    However, it was a wake up call. I’ve been very lethargic and tired, but I just kind of ignored it, but it’s now affecting my friendship, so I’m going to try to make some changes to help with my energy. I don’t want to disappoint her again if I can help it.














  • Because we buy the games, the microtransactions, the cosmetics, etc. Even just one purchase multiplied by millions is a win for publishers. Whales and content creators fuel the cycle even more. Meanwhile, currencies get deliberately convoluted: you need stars for a pull, which require sparkle farts, which you can’t buy directly or in exact amounts. Out of sparkle farts? $14.99 gets you 6000—enough for three whole pills! Don’t worry, there’s a pity system, so the most you’ll spend is only $400. And then you’re left with 60 stars, and if you just had 40 more!

    You’re not forced to buy, but they make the grind brutal and a slog. If you’re really unlucky, it can even make actually playing the came harder. And as long as this system makes money, it won’t stop. Games are turning into storefronts with a mini-game attached. Good games feel like rare blessings, and creativity is often found only indie studios. Big teams have talent—they’re just not allowed to use it, their companies don’t care about that. Gotta make money, more money, all the time, forever, or you’ve failed.

    I say “they” like I don’t play a few gachas myself, but still.