I mean it doesn’t look so good for the AAA studios tho
Because we buy the games, the microtransactions, the cosmetics, etc. Even just one purchase multiplied by millions is a win for publishers. Whales and content creators fuel the cycle even more. Meanwhile, currencies get deliberately convoluted: you need stars for a pull, which require sparkle farts, which you can’t buy directly or in exact amounts. Out of sparkle farts? $14.99 gets you 6000—enough for three whole pills! Don’t worry, there’s a pity system, so the most you’ll spend is only $400. And then you’re left with 60 stars, and if you just had 40 more!
You’re not forced to buy, but they make the grind brutal and a slog. If you’re really unlucky, it can even make actually playing the came harder. And as long as this system makes money, it won’t stop. Games are turning into storefronts with a mini-game attached. Good games feel like rare blessings, and creativity is often found only indie studios. Big teams have talent—they’re just not allowed to use it, their companies don’t care about that. Gotta make money, more money, all the time, forever, or you’ve failed.
I say “they” like I don’t play a few gachas myself, but still.They work for the shareholders, not the customers. For most publicly traded companies, the stock is completely detached from fundamentals, so they just do whatever the large investors like (often just hype the new hottest thing; such as marketplaces or “increasing efficiency” with layoffs), regardless if its good for the “real” business or not.
How boeing lost 11.9 Billion in one year, and then 11.8 billion a few years later. Is there anything people that have a lot of money can’t do? Yeah, stay in their fucking lane.
They’d rather oversaturate the fucking market place chasing an elusive Pot of Gold than go for the sure thing.
No, going for the sure thing is why we have EA pumping out COD and a dozon sports games identical to last years every year.
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If EA is making new COD games then Activision really needs to sue for copyright infringement.
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Which would you rather have? Yearly releases of beloved IPs or Rare sitting on Banjo Kazooie because this is totally the year when Sea of Thieves finally becomes Pirate Fortnite? Actually given how backhanded the Battletoads reboot was…
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I’d rather have The Sims 4 get endless expansions if the alternative is that it’s abandoned altogether like so many other IPs EA owns like Ultima, Command and Conquer, Sim City, and Wing Commander
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I’ve noticed that an increasing amount of games that I enjoy over the past decade have been indie games (or games with lax publishers.)
Infinite growth mentality vs remembering the customer as a human
They honestly need to look at Fortnite as the model. It wasn’t meant to be this massive AAA game. It was a modest game with a unique concept (building). Adding battle royal was done on a whim. It just happened to click with millions of people.
IIRC it was a joke mode to make fun of how popular BRs were.
I don’t think this is quite right as BRs were new at the time. When Fortnite released there was really only PUBG in the battle royale space.
I believe it was something closer to a prototype they made in a month or two simply because they liked Battle Royales and thought it would be a fun gamemode to add a side thing.
there was really only PUBG in the battle royale space
H1Z1 really having an Ozymandias moment rn
I couldn’t remember the name of this one, but looking it up, it actually had really good numbers in the range of 80-150k concurrent players.
So I was wrong, I recalled PUBG being the dominant game at the time with very little of anything else near its numbers.
Sadly not every deserving AA studio gets to survive in the long term nowadays. Minimi Studios is my go to example for this. They made amazing niche games with no exploitative DLC/monetization that were widely praised but rarely played. Sometimes good, honest studios can’t make enough money to get by in this day and age and that’s a real tragedy.
My (completely uninformed) theory: It’s competitive advantage. Indies succeed on their creativity, but that works because there are thousands of indie devs out there and we get to see the best (and luckiest) ones. It’s not easy to replicate that creativity by just throwing more money at the problem. So what is a company with ooodles of money but no creativity to do? Make games that only a company with way too much money could make. No indie dev is going to make the next Far Cry or Assassin’s Creed or Fortnite because they just don’t have the budget to make that happen. So they know that even if they keep churning out generic crap, at least it’s generic crap with very little real competition.
Of course then all of them got the bright idea to compete in a game business model that is inherently winner take all with already well established leaders. So yeah now it just seems like they’re lighting money on fire for fun.
I’d hate to say it, but look at any big publishers quarterly reports. Compare how much base games sell compared to micro transactions.
^ EA’s
They would all like to take the lead and have “the” live service game but unfortunately even their bland attempts still bring in a lot of cash. This is why the push to live service is so aggressive.
The only thing that’s been slowing the push down is these big live service failures, which is making big publishers a little stingy on what games to push.
You are correct though, the big franchises have a lot of name recognition and its really hard for a competitor to muscle in on that established space (though they do try). Established IPs is a safe bet that often pays off, despite gamers lamenting it.
Heres a gamer-brained analogy:
You know how all the manosphere types describe 90% of women as only being willing to date the top 10% of men?
This is that.
90% of all the money in gaming is going toward developing a game with a 10% chance of being rhe next Minecraft, the next Fortnite, the next big huge thing that will generate a stupid amount of money by functionally acting as its own MTX ecosystem with widespread adoption.
It is: We don’t sell consumer model economy cars because our financial situation is so wound up in financing (read: debt obligations) that we can actually only afford to sell high end luxury models, otherwise our profit margin is too small, and then we can’t afford our operating costs and debt obligations, so then we have to downsize and fire everyone and most importantly, our shareholders don’t get as much
wealth extraction, I mean profit.)The … problem with this obviously is that if 90% of the money in gaming is shooting for making basically the same kind of game… well then it is all competing with itself, thus causing a gametheortic prisoners dilemma situation where everyone acting out of maximum self interest actually results in the worst possible outcome.
Another problem with this is that these games are very expensive to make, and they must be made very fast… so, everything other than the MTX system in these games will be buggy and sloppy and garbage tier…
So, yeah. Game companies are the same kind of delulu that the manosphere thinks 90% of women are, chasing a wildly unrealistic outcome via wildly unlikely to work means.
(Disclaimer: I am not saying I endorse or believe in this manosphere idea, I am using it as a gamer-brained analogy, assuming it is true for sake of argument and comparison.)
I mean… You could make a knock-off Fortnite with Minecraft level graphics, make the cosmetics unlocked by just playing, and give it away for free. That would probably be enough to topple Fortnite. It just also would net you exactly 0 profit.
Doesn’t this already exist? I could have swore one of the open source Minecraft clones had a battle royale mod.
There are definitely free battle royale games out there though I don’t know of their cosmetic unlocks situation.
Maybe. But you’d need servers. And that would cost a lot of money for something aiming to be that scale.
You do what games used to do: provide the server software to every player so they can run their own. This also means the game can never die.
I mean that’s literally just Minecraft hunger games at this point.
The reason Fortnite is popular isn’t it’s outstanding gameplay, it’s a network effect coupled with the sillyness of the various IPs interacting. People play Fortnite because their friends play Fortnite.
You seem like you might know, why’s it called fortnight?
Because the game was originally a pve zombie defence game, where the objective was to build a fort to survive many zombie waves during the night.
Right when it came out, PUBG became really popular (most popular game on steam, twitch etc) and they pivoted HARD into being the first free to play battle royale. At the time, it was transparently an attempt to cash in on the BR hype, and it worked because PUBG was 50 entire dollars and Fortnite was free.
This is why it’s called “fortnite: battle royale”. The old Fortnite has been all but abandoned, and is (was) called “save the world”.
They abandoned two fun projects to push this drivel out too… They not only abandoned the original fortnight, which was actually fairly fun, but their 3rd person shooter moba Paragon, which to this day is the only moba i ever really enjoyed.
Sure but when you have an established successful franchises with a working recipe. Like. Just release the next ace combat I swear to God it’s been 6 years without a peep about ace combat 8 despite ace combat 7 being by far the best selling in the franchise.
Let me ask, do you really want another ace combat after half a decade without information? In all likelihood, the team has been gutted twice. The only similarities to its past might end up being art direction and the name.
Like, I enjoyed the new armored core and duke nukem, but they weren’t quite continuations of the previous games. Mecha sekiro and generic cringy subpar shooter 485 weren’t worth the wait. Though, I admit, I’m a hypocrite and holding my breath for silksong.
Exactly. The team(s) that made the stuff we love are usually long gone by the time we get “the next” whatever. My go-to for that is Criterion Games going from Burnout Paradise to… well, basically not doing anything anymore. Thanks, EA.
Some of the devs left, and Wreckreation is on the docket. It’s due to be a spiritual successor, but I’d he willing to bet nowhere near as charming as Burnout. Damn, I hope I’m wrong, given “Dangerous Driving”…
Fiduciary duty to shareholders. Line must go up, as much as possible, as fast as possible.
The profit incentive is toxic to creativity. Try to imagine how much cultural value is lost every single day because of no UBI and having to worry about a survival job.
That.applies evrywhere, theres a.quasi famous quote from somone whose name escapees me, that opined they arent so muvh worried about the intracties of Einstein’s brian but the fact so many like it have had to work below minimum wage jobs picking starberries in fields just to survive and humanities future has been robbed becase of it.
Evil is banal.
No question that it’s a lot. The cost of a UBI would probably be more though, ($500/month/capita, maybe? $ 2.1 trillion per annum for the USA).
There isn’t a set in stone amount of UBI for it to be called that. Even $100/mo would be UBI.
the “B” stands for basic, as in basic needs, $100/mo would not cover the average americans rent, let alone other basic needs. You’re looking for Universal stipend/Guarenteed Minimum Income/Citizens dividend or other related concept
Because they don’t want some of the money, or even enough of the money. They want all of the money, and think all you have to do is copy a successful game to get it.
Moreover, like Hollywood, the gaming industry is largely run by people who truly do not understand the thing they’re there to make. All of the C-levels still think it’s the early 2000s where you could shit out anything that looked like a popular game and make 20 billion dollars from it. They think their entire market is dumb kids who will mindlessly play whatever is put in front of them without regard to polish, story, or even playability.
And chasing trends when it can take up 5 years or more to complete a project is utterly moronic.
And the market proves it’s true.
How in the hell is EA still not dead?
Many studios produce barely acceptable shit, yet people buy it in droves.
How in the hell is EA still not dead?
Sports games
WHY DO PEOPLE BUY THAT??!
The same reason there aren’t bear-proof trash cans. There’s a lot of overlap in intelligence levels between people and bears
EA is a publisher that goes against that, bad publisher to use as an example
I don’t know what you mean.
Every sports game is barely an asset flip, sometimes even with wrong years.
Most recently Split Fiction would be an example of not trend chasing
Unraveled, Fe, the rest of Hazelight’s games, Knockout city
The Sims and the sports games also aren’t trend chasing
Sims and sports games are just rehashes.
Or re-releases.
And every AAA studio will slowly stop investing into new IPs.
Because sometimes that’s all it takes… See dayz vs pubg vs h1z1 (vs original fortnite to some extend). Or valorant vs overwatch (and csgo to an extend).
Spins with just a little bit of change can be a massive success.
That “little bit of change” is what these greedy cunts don’t get, though. You need creativity for that too work.
Capitalism ruins everything. Usually by design.
This one, right here OP.
Capitalism is, at its core: Profits > all
Profit is more important to these chucklefucks than the customers happiness, their loyalty, the staff that make the product, hell, even the product they’re selling… This includes your life; profit is more important than your life. If they can bump their quarterly earnings with you doing something dangerous that turns you into a fucking grease stain, they’ll fucking do it. They’re psychopaths.
Only because of laws does any company do “the right thing”. Everything else they do is to reduce expenses, or increase profits.
They wouldn’t try to make the next fortnite, if fortnite didn’t make its creators disgusting amounts of money. Games wouldn’t become micro transaction hell if microtransactions didn’t rake in shitloads of cash steadily.
Video Games are simply their tool to extract the maximum possible value they can from you. First it was stupid one-off horse cosmetics, then it was paid DLC, then they started shipping half of a game before it was ready (cutting dev costs so they could get their payout faster), then releasing paid “DLC” which was the rest of the fucking game… To now, when we have little more than an idea, some mechanics, and somewhat unique art design before the steaming pile that they call a game gets to be “released”, and they’ll literally add everything later.
Look at halo. Let’s use it as a case study. The original game had its share of problems on release, but it was at least pretending to be a full game when it came out. Full single player and multi player, with a fully fleshed out campaign, complete with working cutscenes. Halo 2 followed a similar path, for the most part… Eventually, the Halo dev team became beholden to the almighty shareholder and now we have halo infinite with an infinite amount of bullshit and no single player campaign… Unless you want to pay extra for it, or for these skins, or for… You get the idea.
I played, and liked Halo. I fell away from it after Halo 2/3 due to life stuff, and at this point, I picked up the master chief collection for the nostalgia, but that’s probably the last money I’m putting into the franchise. I just can’t be bothered. It was good while it lasted.
Halo is hardly unique in this. I only used them as an example because it was easy. I could have also used Diablo…
Enshittification.
Part of the reason that happened with Halo is because Bungie lost the IP to Microsoft when they separated. Everything after Halo 3 was done by another studio that was part of M$. I believe it was called 343 Studios or something like that.
Yeah. The point doesn’t really change from this fact though.
No. I want an incredibly small scale indie game made by a tiny team and fills my desires for power and war/crimes. Rimworld, Kenshi, Factorio.
Any recs ?
Those three fill the bill pretty easily. I’d add Satisfactory for the snarky AI and the general disregard to anything not made of concrete or steel.
If you want snarky AI, can I recommend Portal.
Though that doesn’t really count as indie.
Portal started as a tech demo. 10 people worked full-time for 2 years and 4 month.
It’s pretty close to an indy game. But if HL2 development is included then it’s definitely not indy.
Love me some Kenshi.
I cheated and used the recruitment mod and trained and equipped the hell out of a squad and went on a grand tour hitting every major settlement and freeing the slaves, because I wanted to better the world.
And then I put holy nation paladins in the peeler for my own amusement. That reminds me I think I still have Longen in a cage somewhere.
That’s the besr thing about it, it’s so good to make your own stories.
I like waging wars with the cannibals.
Because money.
Those execs are only concerned with turning the quickest profit so they can move to another company with another hiring bonus
Because they’re run by executives that have no fucking idea what game development entails.
That and everything now needs to be “disruptive”. An idea doesn’t see the light of day in a tech board room without explaining how it’s going to disrupt the market and create space for itself. So unless the game is pitched as a killer of whatever the competition has it won’t move forward. It’s the whole silicon valley mindset of move fast and break things in action.