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Joined 2 years ago
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Cake day: June 20th, 2023

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  • I was always disappointed that they bound the skillbar to weapon types and removed secondary professions in GW2. The possibilities for character builds were virtually endless in GW1’s system, and you could make your character really feel like your own. I did play GW2 for a while, and it was fun in its own ways, but the original still holds much more nostalgia for me.


  • 1998 and 2004 have strong cases, as other comments have mentioned, but I think 2007 has got to be up there as well. The Orange Box alone was massively influential, even for just the new-to-'07 releases (TF2, Portal, HL2EP2), and was almost entirely unique - I don’t think we’ve really seen anything like it before or since. Beyond that, you have stuff like Halo 3, CoD 4, Assassin’s Creed, Super Mario Galaxy, Mass Effect, Uncharted, Pokémon Diamond/Pearl, and Guitar Hero 3.




  • The thing that I think a lot of people forget about the first Avatar is that it was pretty much the first big blockbuster to be available with those RealD 3D glasses. I distinctly remember wanting to go see it so I could check out RealD and find out if it lived up to the hype.

    Of course, it had the James Cameron name recognition, so it was probably going to be pretty successful regardless, but I don’t know if it would have been quite so record-shattering if it weren’t for the novelty of RealD, combined with the higher ticket price of 3D showings.












  • I think “mandatory physical versions” kinda misses the point of the issue, tbh. It’s bad digital rights laws that are the cause of the problems that you’ve mentioned, not a lack of physical media. DRM has been around a lot longer than digital downloads of games, and shutting down a game’s online services affects purchasers of physical disks just as much as digital downloaders.

    Besides, mass-producing physical media is expensive, and I’d rather not give publishers another excuse to make games even more expensive than they already are.