• 0 Posts
  • 45 Comments
Joined 3 years ago
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Cake day: June 12th, 2023

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  • How is a small company realistically going to test if someone is worth hiring or not.

    we got into this stupid market because we spent decades neglecting training. When you don’t train for what you need, you don’t get good at identifying what skills you really need in order to succeed.

    So this question is already too far gone. If someone has most skills but is missing one: train them for it. Even if the training is as informal as "give them a few weeks in a low stakes environment to work on less valuable (but less risky) work.




  • Yeah, there’s 3 different lenses here. Preservation, ownership, and piracy.

    It’s a bit of a hot take, but I don’t value “preservation” in the way most gamers do. I prefer it instead of not, but my lens here is as simple as “piracy will always be the true preservation mechanism”. The ability to back up your games is legal and technically that game lying on my computer is “preservation”. But preservation without distribution is gatekeeping in a way. Distribution is what ensures true preservation, but we cross into piracy.

    What I do value is ownership and as you said, Game Key Cards give you all the benefits of ownership at the cost of preservation. It can theoretically be useless one day, and when that happens I see it as free game to pirate. But technically I believe even online Wii games you own can still be downloaded, despite not being able to buy on the store anymore. So we’ll see how long that lasts.


  • Well. If 90% of the market ends up game streaming, that’s what the vast majority of game devs will target, even indies.

    That kind of marketshare implies that Steam gives up the idea of local games. And if that happens we’ve already lost the fight. I don’t think it’ll go that far for a very long time.

    Besides, developers still need hardware to develop games. So the idea of them ceasing to make consumer GPUs seem far fetched. They are needed for a lot more than just playing the biggest games.

    Like we can go back to the usenet days when the internet was a niche.

    Well we’re here aren’t we? It’s not the 90’s, but we also came here because we refused to let adslop become our future of forums and disusccion. We don’t need 90% adoption to foster a community. If we could get to .1% we’d already be in a very good place.


  • Unless you are willing to find a new hobby, there will always be a game you will compromise on if you have these sort of values, and millions of people that just don’t care enough.

    Sure. A few games here and there built upon decades of investment. Not every single AAA game ever. I don’t think it will be sustainable for any attempts to make new IPs or anything that isn’t already making hundreds of millions per year.

    I don’t have the answers

    Probably indies for a lot of enthusiasts who aren’t stuck in a specific AAA moat.