The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

  • Uniquitous@lemmy.one
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 year ago

    They can finish up those projects and then move on to another engine. We shouldn’t encourage a hostage situation where we have to stay with an untrustworthy platform just because they have a metaphorical gun to some developers’ heads.

    • beefcat@beehaw.org
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      1 year ago

      They can finish up those projects and then move on to another engine.

      So you’re saying for them to finish their current unity projects, then for nobody to buy those games so they go out of business before they can start using a different engine for their next game?

        • beefcat@beehaw.org
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          1 year ago

          Read the full context of the comments you were replying to. What part exactly is confusing?

          • Uniquitous@lemmy.one
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Yeah, you’re still out in left field. If you’re telling me that your studio can’t handle sub-optimal returns while they swap out one (one!) piece of your development stack, then you have no business being in business.

            • beefcat@beehaw.org
              link
              fedilink
              arrow-up
              1
              ·
              edit-2
              1 year ago

              you’ve never worked in game dev if you think swapping out your game engine is an even remotely trivial task. you’re talking about actual years worth of work to get done. This isn’t like throwing out some shitty npm package or changing javascript frameworks. That is the reason so many developers view these changes as an existential threat, because switching engines years into development of a new game simply isn’t an option.