In terms of funness and having agency. I tired to put a tie on and failed a rng check for that. Then I tried to get a guy out of a tree and failed a rng check for that. And then the game said “sniff bath salts and you won’t vomit when getting the guy out of the tree.” So I went and scoured the area for bath salts for like 15mins, finally got them. Then went back to get the guy out of the tree and failed anyway because it doesn’t always work. Not to worry though. I just have to wait another 6hrs before I can try again to presumably fail again.
Believe it or not I actually like to make decisions and deal with the consequences of those decisions rather than just fail arbitrarily at objectives the game tells me I should be doing.
Disco Elysium was aesthetically pleasing and I loved the vibes but the game sucked.
It’s an RPG… You have stats and those stats dictate how good of a chance you have at achieving something. That’s why you can play this game in so many ways. Just go with it when you fail something. Most times it doesn’t matter, it just changes the way you play the game.
Sure, but how about how good you are is determined not by arbitrarily stats but by how good you are. Also having a stat spread that makes you literally incapable of doing the very first tasks the game gives you is not my idea of good design.
That’s just not the point of a role playing game. You’d need some action game instead. It’s completely cool that you don’t like the game but it just sounds like you were expecting something not-rpg from an rpg.
I heard the game offered freedom to play the game however you’d like to without being railroaded into taking a specific path. I then played the game and wasn’t able to do anything. I like RPG’s, usually they let you do things.
Your inability to deal with extremely minor setbacks is pretty funny given the content of the game. You got filtered by being too much like the protagonist, RIP
I got progressed locked during the first objective. I stopped playing the game because the game literally told me “you failed too many times now you just gotta wait it out and try again” and I didn’t even get a chance to not fail! Dice rolling gameplay.
Persona 5 and disco Elysium.
Gameplay akin to pulling your own teeth out but you don’t even get to choose which tooth you want to pull
Persona 5 is one of my least favorite games of all time and I regularly rant about how much I hate the UI/UX.
Wdym (genuine), persona 5 gameplay is the best turn based system with shin megami tensei v
It’s an anime with a “press a to view next scene” feature
This brushes aside the superb combat and dungeon design it offers. But that’s unfortunate you don’t like visual novels
In terms of difficulty or emotional/mental load? Disco Elysium is pretty fucked up but kinda awesome when you get into it IMO.
In terms of funness and having agency. I tired to put a tie on and failed a rng check for that. Then I tried to get a guy out of a tree and failed a rng check for that. And then the game said “sniff bath salts and you won’t vomit when getting the guy out of the tree.” So I went and scoured the area for bath salts for like 15mins, finally got them. Then went back to get the guy out of the tree and failed anyway because it doesn’t always work. Not to worry though. I just have to wait another 6hrs before I can try again to presumably fail again.
Believe it or not I actually like to make decisions and deal with the consequences of those decisions rather than just fail arbitrarily at objectives the game tells me I should be doing.
Disco Elysium was aesthetically pleasing and I loved the vibes but the game sucked.
Think of it as a dice rolling tabletop RPG
Nat 1’s only
I got about as far as you… Might go at it again because the FOMO on the hype is big. The writing felt like reading a thesaurus…
I didn’t mind the writing. Thought the hyper stylised nature of it clashed with the “you can’t do anything and always fail” type gameplay though.
It’s an RPG… You have stats and those stats dictate how good of a chance you have at achieving something. That’s why you can play this game in so many ways. Just go with it when you fail something. Most times it doesn’t matter, it just changes the way you play the game.
Sure, but how about how good you are is determined not by arbitrarily stats but by how good you are. Also having a stat spread that makes you literally incapable of doing the very first tasks the game gives you is not my idea of good design.
That’s just not the point of a role playing game. You’d need some action game instead. It’s completely cool that you don’t like the game but it just sounds like you were expecting something not-rpg from an rpg.
I heard the game offered freedom to play the game however you’d like to without being railroaded into taking a specific path. I then played the game and wasn’t able to do anything. I like RPG’s, usually they let you do things.
Your inability to deal with extremely minor setbacks is pretty funny given the content of the game. You got filtered by being too much like the protagonist, RIP
I got progressed locked during the first objective. I stopped playing the game because the game literally told me “you failed too many times now you just gotta wait it out and try again” and I didn’t even get a chance to not fail! Dice rolling gameplay.