there are no online games that don’t have a cheating problem. but there are many online games that don’t have anywhere near as bad of a cheating problem as EFT.
There’s not a cheating problem at all in Rocket League. Literally the only multiplayer game I’ve never seen or even heard of someone cheating in. Not even sure how you would when client side things won’t even help play the game (even an aimbot for the ball would end up being a hindrance) and everything important is handled server side.
There are several exposé videos on cheating in Rocket League. Here’s one by Sunless Khan on “Jimmy” who was on trick shot team but he was actually editing the data of replay files to produce his clips.
Another one by Wayton Pilkin on account boosting, DDoSing servers to cause legit players to have their connection dropped allowing the cheater to win by forfeit, and cheaters using invisible cars.
The clip thing doesn’t affect anything in a game ever, at all. I didn’t question boosting or DDOSing the servers; that shit has an effect on the game. The first thing doesn’t. Not even remotely.
I’m too lazy to look it up right now but there have definitely been cheaters in Rocket League. The fact that it isn’t a shooter is actually made it easy to cheat in; when there’s no precedent for what cheating even looks like, how do you spot it? I remember a few years ago there was a whole scandal where it turned out someone who was famous for making trickshots had some kind of bot that was able to calculate exactly how to hit the ball midair and send it into the goal.
Is that not just a reflection of how popular it is and the incentives that players have to not lose and not just the desire to win? As opposed to a deathmatch or ranked game, you actually lose stuff when you lose in this game, right? Is there anything you could reasonably ask of this developer that isn’t just inevitable for this game design?
Install a singleplayer mod that allows you to progress at your own pace and know that all of your faults were not because of cheaters (SPT), but I don’t think those changes could be rectified in the PvP game.
There’s a pretty massive item market for this game to use real money for in-game items, where the seller will meet you in a match and drop the gear. So there’s a big financial incentive for people from third world countries to hack so they can quickly acquire valuable items to sell on that market.
I agree with you, but there are people who enjoy moving over others’ sandcastles more than making their own. Some people enjoy ruining things for others. Others believe everyone else is cheating too, and their cheating is evening the playing field. The latter is a very common defense when asked directly.
Several content creators lose to cheaters and manage to interview the blatant cheaters who admit to it. There are also relatively popular YouTubers whose entire channels are accusing pro players and streamers of cheating in COD and games. Lots of people assume good players are all cheating, and that it’s approved (if not facilitated) by the developers. (Which is a necessary belief for them, considering these players will also often perform very well on LAN tournaments against other pros.)
That was the point of my question, to be honest. I don’t understand. Cheating in a single player game to experience it I get. Unlimited ammo, all unlocks, that kind of thing - it lets the game be played differently. But against other players it seems completely pointless from my perspective.
The game has had major cheating issues since Covid started. There only so much they can do when the game is built on over a decade of shit code.
Is there a modern popular shooter that doesn’t have a cheating problem? And if so, what are they doing differently?
there are no online games that don’t have a cheating problem. but there are many online games that don’t have anywhere near as bad of a cheating problem as EFT.
There’s not a cheating problem at all in Rocket League. Literally the only multiplayer game I’ve never seen or even heard of someone cheating in. Not even sure how you would when client side things won’t even help play the game (even an aimbot for the ball would end up being a hindrance) and everything important is handled server side.
There are several exposé videos on cheating in Rocket League. Here’s one by Sunless Khan on “Jimmy” who was on trick shot team but he was actually editing the data of replay files to produce his clips.
Another one by Wayton Pilkin on account boosting, DDoSing servers to cause legit players to have their connection dropped allowing the cheater to win by forfeit, and cheaters using invisible cars.
How is editing replay clips cheating in the actual game?
How is using multiple accounts to play against yourself and boost your rank cheating in the actual game? No actual players are being robbed of wins.
The clip thing doesn’t affect anything in a game ever, at all. I didn’t question boosting or DDOSing the servers; that shit has an effect on the game. The first thing doesn’t. Not even remotely.
How does boosting affect other players?
I’m too lazy to look it up right now but there have definitely been cheaters in Rocket League. The fact that it isn’t a shooter is actually made it easy to cheat in; when there’s no precedent for what cheating even looks like, how do you spot it? I remember a few years ago there was a whole scandal where it turned out someone who was famous for making trickshots had some kind of bot that was able to calculate exactly how to hit the ball midair and send it into the goal.
A two second google search shows cheaters were showing up in ranked games less than a year ago.
That just means you’re not good enough at rocket League to notice it
I am literally GC.
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And the person I replied to stated that no multiplayer games of any kind are without cheaters.
Is that not just a reflection of how popular it is and the incentives that players have to not lose and not just the desire to win? As opposed to a deathmatch or ranked game, you actually lose stuff when you lose in this game, right? Is there anything you could reasonably ask of this developer that isn’t just inevitable for this game design?
Install a singleplayer mod that allows you to progress at your own pace and know that all of your faults were not because of cheaters (SPT), but I don’t think those changes could be rectified in the PvP game.
What’s even the point of cheating in multiplayer?
There’s a pretty massive item market for this game to use real money for in-game items, where the seller will meet you in a match and drop the gear. So there’s a big financial incentive for people from third world countries to hack so they can quickly acquire valuable items to sell on that market.
I meant multiplayer games in general. People do it in games with no loot mechanics.
Winning at any cost, I think.
But if one cheats then it’s not a real win?
I agree with you, but there are people who enjoy moving over others’ sandcastles more than making their own. Some people enjoy ruining things for others. Others believe everyone else is cheating too, and their cheating is evening the playing field. The latter is a very common defense when asked directly.
Several content creators lose to cheaters and manage to interview the blatant cheaters who admit to it. There are also relatively popular YouTubers whose entire channels are accusing pro players and streamers of cheating in COD and games. Lots of people assume good players are all cheating, and that it’s approved (if not facilitated) by the developers. (Which is a necessary belief for them, considering these players will also often perform very well on LAN tournaments against other pros.)
Tell that to the cheaters. It doesn’t seem to stop them, so it must feel real to them.
That was the point of my question, to be honest. I don’t understand. Cheating in a single player game to experience it I get. Unlimited ammo, all unlocks, that kind of thing - it lets the game be played differently. But against other players it seems completely pointless from my perspective.
Since covid started? Lmao